[REL] Road to Asia v1.0.2 by TerraMaps
Re: [WIP] Road to Asia by TerraMaps
@olaf28
I think your team should have a look at this post, as it seems to be a problem with RtAsia map.
viewtopic.php?p=41171#p41171
I think your team should have a look at this post, as it seems to be a problem with RtAsia map.
viewtopic.php?p=41171#p41171
Re: [WIP] Road to Asia by TerraMaps
Thx @Bengan
I have had a look. We know that EAA has problems with Road to Asia.
I will send this to our dev-experts. We are still cleaning up the Assetsfile.
But then again. We never tested EAA with the Maps ot TerraMaps. Because we belive EAA should be a standalone.
I have had a look. We know that EAA has problems with Road to Asia.
I will send this to our dev-experts. We are still cleaning up the Assetsfile.
But then again. We never tested EAA with the Maps ot TerraMaps. Because we belive EAA should be a standalone.
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [WIP] Road to Asia by TerraMaps
@olaf28
Yes, but as you might see there's prefabs in RtAsia that gives errors when the game tries to
auto-convert them in some respect, so it might not have to do with EAA per se, but being
a definition problem in RtAsia map. Check it out!
Yes, but as you might see there's prefabs in RtAsia that gives errors when the game tries to
auto-convert them in some respect, so it might not have to do with EAA per se, but being
a definition problem in RtAsia map. Check it out!
Re: [REL] Road to Asia v1.0.1 by TerraMaps
@Bengan,
Yes you are right.
Pilot and Tedesco have been very busy clearing up the prefabs. But there is more work to do.
But I will ask them the explain this ;)
Yes you are right.
Pilot and Tedesco have been very busy clearing up the prefabs. But there is more work to do.
But I will ask them the explain this ;)
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL] Road to Asia v1.0.1 by TerraMaps
Just drove from Balkanabat to Aktau on the patched version no houses in the way for me
great map by the way love it
Don
great map by the way love it
Don
Re: [WIP] Road to Asia by TerraMaps
this could have been avoided, since I was completing the map sector to the very edge so that there were no corresponding problems, or there were changes made to the TGS sectors?
Re: [WIP] Road to Asia by TerraMaps
The only issue is that the road connection you provided in that sector was not all the way to the sector boundary with the KZ border checkpoint in our side and it was causing CTD's when opening the editor. So what I did was take your sector and carried it over in Road to Asia, extended the road, and also detailed that area a bit (well Tedesco detailed that area if we want to get technical :) )
So the only way to make the connection work is if Road to Asia is now placed above Great Steppe for that GS sector we carried over to overwrite the road in Great Steppe. We did the exact same thing in Caribbean map for connecting to Fort Lauderdale from C2C by carrying over their sector, and on Red Sea carrying over their Taba/Eilat sector.
So unless you make any edits in that sector or the boundary area at the sector it connects to, we shouldn't have an issue.
Re: [REL] Road to Asia v1.0.1 by TerraMaps
Maybe someday I'll get some editing inspiration again, maybe not ...
Re: [REL] Road to Asia v1.0.1 by TerraMaps
[WIP] Road to Asia v1.1 - Revised Plan
Hello everyone,
Road to Asia 1.0.1 was released one week ago. But that doesn't mean we decided to stop working on the map. We still have big plans for Road to Asia.
We now have made an revised plan for 1.1
Included cities (All subjet to change):
TURKMENISTAN
-Serdar;
-Jebel (scenery);
-Ashgabat;
-Mary;
-Turkmenabat;
-Darvaza;
-Kerpichli;
-Dasoguz
-Gyzylgaya;
-Kerpichli.
IRAN
-Gorgan.
And last but not least some screenshots of the work that is done for 1.1.
Turkmen Village
Turkmensistan is one of the most boring country's to drive in. Unless you like deserts off course and you want to make very long (boring) hauls.
Thank you all for the support and Stay tuned!
Expand you trucksim today.
Lead Developer: Tedesco
Participating Developers: Xoryx, Tedesco, ETS2 Player and Pilot
Modelers: CrazyMango and SeveNteem
Research: NRS
And of course with the help of the whole TerraMaps Team
https://www.facebook.com/TerraMapsOfficial
https://terramaps.net/forum/
Hello everyone,
Road to Asia 1.0.1 was released one week ago. But that doesn't mean we decided to stop working on the map. We still have big plans for Road to Asia.
We now have made an revised plan for 1.1
Included cities (All subjet to change):
TURKMENISTAN
-Serdar;
-Jebel (scenery);
-Ashgabat;
-Mary;
-Turkmenabat;
-Darvaza;
-Kerpichli;
-Dasoguz
-Gyzylgaya;
-Kerpichli.
IRAN
-Gorgan.
And last but not least some screenshots of the work that is done for 1.1.
Turkmen Village
Turkmensistan is one of the most boring country's to drive in. Unless you like deserts off course and you want to make very long (boring) hauls.
Thank you all for the support and Stay tuned!
Expand you trucksim today.
Lead Developer: Tedesco
Participating Developers: Xoryx, Tedesco, ETS2 Player and Pilot
Modelers: CrazyMango and SeveNteem
Research: NRS
And of course with the help of the whole TerraMaps Team
https://www.facebook.com/TerraMapsOfficial
https://terramaps.net/forum/
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL] Road to Asia v1.0.1 by TerraMaps
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6