[REL] Road to Asia v1.0.2 by TerraMaps

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Ronin
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Re: [WIP] Road to Asia by TerraMaps

Post by Ronin » May 20th, 2021, 9:05 pm

Lmao...
Yes we should have...

What a mistake to makea :grin:
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Vinnie Terranova
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Re: [WIP] Road to Asia by TerraMaps

Post by Vinnie Terranova » May 20th, 2021, 9:10 pm

olaf28 wrote:
May 20th, 2021, 8:53 pm
We will going to try to get the patch done tonight.
Take all the time you need and don't hurry; we know that you all are doing it in your free time.
The bridge is between Garabogaz and Turkmenbashi, just after the 90 degress bend and the Company(farm)
I thought that you meant that bridge, but I couldn't see a sign apart from the two signs at the beginning and the end of the bridge. But at that time I didn't know yet that a sign could transform into a building. A building which you can drive through without crashing because those buildings have no collision detection.

I found a small cosmetic error: floating terrain, just south of The Great Steppe:
Location: (sec+0042+0000);168815;55.323;3533.53;-3.09434;-0.173034
Screenshot:

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Ronin
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Re: [WIP] Road to Asia by TerraMaps

Post by Ronin » May 20th, 2021, 9:19 pm

Vinnie Terranova wrote:
May 20th, 2021, 9:10 pm

I found a small cosmetic error: floating terrain, just south of The Great Steppe:
Location: (sec+0042+0000);168815;55.323;3533.53;-3.09434;-0.173034
Screenshot:
Vinne. This is still part of Great Steppe I belive
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Re: [WIP] Road to Asia by TerraMaps

Post by ItzHonzula » May 20th, 2021, 9:30 pm

Yes. All the road until the gas station near the border crossing is a part of Great Steppe.
EuRoadNet and Projekt Česko developer.

silly nonbinary existence :3
Vinnie Terranova
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Re: [WIP] Road to Asia by TerraMaps

Post by Vinnie Terranova » May 20th, 2021, 9:31 pm

Oh okay, I didn't know where TGS ends and RtA begins... :blush:
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Re: [WIP] Road to Asia by TerraMaps

Post by Ronin » May 20th, 2021, 9:53 pm

ROAD TO ASIA BY TERRAMAPS PATCH VERSION 1.0.1

Normally we don't have a patch version this quick after a release, but since this was a first release of Road to Asia and lots of map mod combinations can be used out there with it, we had to release a compatibility patch to fix the problem with a random building being placed in Garabogaz instead of the actual Welcome to Garabogaz sign. Version 1.0.1 does just that.

You do not need to redownload ASSETS

Both Vanilla and Flagship versions have been patched. The official download page is still: https://terramaps.net/forum/threads/roa ... /#post-202

Those who purchased the premium download link already, your link may still be valid and the files have been updated already on the Payloadz server. If not, since the file isn't too large, I recommend to use the sharemods link for free on the forum page as by the time I verify your download and resend the link, that file should probably be downloaded already.

Those who purchase the premium link for the first time, version 1.0.1 is already there ready to be downloaded.

Thanks for everyone's continued support, let's continue celebrating Road to Asia's Release Day!

Edit: First Post is updated! Thank you Extermor
Last edited by Ronin on May 21st, 2021, 2:59 pm, edited 2 times in total.
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BenganJ
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Re: [WIP] Road to Asia by TerraMaps

Post by BenganJ » May 20th, 2021, 10:00 pm

👍✌️👌
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Re: [WIP] Road to Asia by TerraMaps

Post by Tapir » May 20th, 2021, 11:01 pm

Image

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Re: [WIP] Road to Asia by TerraMaps

Post by markypark14 » May 21st, 2021, 10:50 am

As I have Southern Region and VolgaMap currently inbetween The Great Steppe and Rusmap def, does this go above or below them?
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Re: [WIP] Road to Asia by TerraMaps

Post by BenganJ » May 21st, 2021, 11:11 am

@markypark14

The only important thing is that this map is ABOVE The Great Steppe,
as it is connected through a in-built RC in this map!
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