[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 19th, 2021, 12:27 pm

@09_KZ

Applying antialiasing, AA, will always blur things up and that's why we recommend
to also apply some sharpening too. Have you done that?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by 09_KZ » May 19th, 2021, 3:16 pm

@BenganJ

Probably not, is this done in the settings of the game itself?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 19th, 2021, 3:41 pm

@09_KZ

No, you do that in NCP, Nvidia Control Panel, for the two games ETS2 and ATS, if you have it.
Do NOT set it on the Global TAB there, only the two games. Start by just setting it on to use
the default values, 0.50 and 0.17. Then you can change the Sharpen value to suit you the best.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by 09_KZ » May 19th, 2021, 4:17 pm

ok i will try at the first opportunity, thanks
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 19th, 2021, 4:40 pm

@09_KZ

From the first post:
--- Anisotropic filtering mode ------------------------- 'User-defined / Off' //Using this instead of the game in-built.
--- Anisotropic filtering setting ----------------------- '16x' //See above. Using maximum value.
--- Texture filtering - Driver Controlled LOD Bias -- 'Off' //In order for user defined LOD Bias to be used.
--- Texture filtering - LOD Bias (DX) ----------------- '-1.5000' //This is to get the text clarity earlier on distant signs. Value of -1.0000 for 4x AA, -1.5000 for 8x AA.
--- Texture filtering - Negative LOD bias ------------ 'Allow' // See above.
--- Texture filtering - Quality ------------------------- 'High quality' // See above.
In NPI, set these parameters like above too, as it enhances distant textures, making sign earlier readable!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » May 19th, 2021, 5:36 pm

But you should know that, unlike the previous version, 1.40 loses sharpness. Isn't it? :sarcastic:
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by therobloxians1119 » May 20th, 2021, 1:30 am

@clear F1

Oh is that true? I didn't know in 1.40 the game loses sharpening.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 20th, 2021, 1:38 am

@therobloxians1119

Yes, it is the new lighting system introduced in 1.40 that does that!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by xzanich » May 20th, 2021, 2:37 am

Hello, guys! Thank you for your work! Now the game looks amazing.

I don't know if it's a known thing, but I want to share my way to use triple screen setup without Nvidia Surround.

1. Set needed resolution in config.cfg and use window mode.

Code: Select all

uset r_fullscreen "0"
uset r_mode_refresh "0"
uset r_mode_height "1080"
uset r_mode_width "5760"
2. Launch game (it will launch in your middle monitor and will be very condensed).
3. Go to settings and tick checkbox to use full screen (highest one).
4. After the game goes fullscreen - choose No. Game window will disappear.
5. Use app that can change game's window position and resolution. I use SRWE (Simple Runtime Window Editor) from github. And choose window width, height to match resolution in config.cfg.

Not very fast way to launch the game, but at least I'm not forced to use Nvidia Surround, so other one-screen games have proper window resolution and position.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 20th, 2021, 2:41 am

@xzanich

Thanks a LOT for that info! I earlier used, DX9 time, SoftTH to get a triple screen setup, JUST for the game,
NOT the whole system. Does SRWE do the same thing then and is working in DX11? SoftTH is NOT maintained
or develpoed any more!
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