Roextended Bugs - report here

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Tapir
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Re: Roextended Bugs - report here

Post by Tapir » May 4th, 2021, 6:33 pm

Thanks Arayas


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Forza Gamer 777
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Re: Roextended Bugs - report here

Post by Forza Gamer 777 » May 4th, 2021, 6:51 pm

Arayas wrote:
May 4th, 2021, 6:11 pm
UPDATE

ULFIX V3 under 1mb version, no conflict with any RC or file. If you downloaded that already and it has more than 1mb please redownload.

https://sharemods.com/spkk4ei06k1g/ULFIX140v3.scs.html
What's changed?
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Arayas
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Re: Roextended Bugs - report here

Post by Arayas » May 4th, 2021, 8:02 pm

SEE THE PICTURE ABOVE
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Re: Roextended Bugs - report here

Post by Forza Gamer 777 » May 4th, 2021, 8:12 pm

Arayas wrote:
May 4th, 2021, 8:02 pm
SEE THE PICTURE ABOVE
Oh, sorry. NLS simply the best, 25 FPS in Sibiu at night, while in the daytime FPS is more than 70 :laugh3:
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Re: Roextended Bugs - report here

Post by Arayas » May 4th, 2021, 9:44 pm

Sorry for the CAPS, not intentional.
Yeah, the game is great the map is not optimized between 21.00 and 6.00. The rest of the time is great. Bad mapper. :laugh3: :laugh3:
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Re: Roextended Bugs - report here

Post by xela1961 » May 5th, 2021, 1:14 pm

not mapper fault... is because of COVID. Don't know that ? NO drive between 21.00 and 6 am... :angry2: :laugh3:
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Re: Roextended Bugs - report here

Post by baneorthodox » May 5th, 2021, 1:23 pm

They made night so dark that you must sleep at night. And in the daylight if you don't have sunglasses you think that desert has come to the world

NLS - New Loosing System :grin: :grin: :grin: :grin:
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Re: Roextended Bugs - report here

Post by tantalus » May 6th, 2021, 4:14 am

"New Loosing System" thats a good one... :haha:

Althoug i keep asking myself why the difference about performance is so bad compared to other map mods. Roextended is the only one who has performance problems.

No problems on rusmap (mostly) no problems on great steppe, southern region, and no problems at all on promods. Just when i enter Ukraine and roextended territory, included turkey lite, things mess up.

But yup, i noticed a lot of inconsistency about it. Sometimes it only drops to 30-35 fps, other times it drops to 7 fps... for people playing at 30fps, they probably wont notice much difference.
But for us playing at 60fps, it is just a slideshow... not really fun.

I just did a delivery starting in Odessa... and i think it was night hours... the game was running at 10 fps. I still cant figure it out why. But so you know, performance problems occur as well in other hours, not just between 21:00 - 06:00
Then i kept going until i reached Uman... again, terrible performance. From there i just traced a different route surrounding other cities cuz it was enough...

I suspect that there is too much load of assets in roextended. Maps could be lighter talking about quantity of assets, and all those water level warnings and excessive amount of instances...... also affect the performance.
Thats the only thing i see in roextended that i dont see in other maps.
Windows 10 xxxx.xxx whatever is the last version... lol.
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Re: Roextended Bugs - report here

Post by Arayas » May 6th, 2021, 7:01 am

I play the game testing my map.
I have 1660 and Ryzen 7 and a new 34" 165hz monitor placing some weight on my FPS as it was seen in test video. So, i am not using a NASA PC.
I could say your Ryzen 200 series is bottlenecking your PC, but i am not an expert.
What you talk about is pure fantasy, and that not because is my map.
There are streams and videos all over YouTube proving normal performance.
Roextended doesnt have low-poly ugly buildings next to road, but if we have to make a city with a building and 2 trees, i choose not to do it.
So...my solution for you, remove the map and enjoy what works for you.
And "for you" ....are the key words in this situation.
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Re: Roextended Bugs - report here

Post by Forza Gamer 777 » May 6th, 2021, 10:31 am

Arayas wrote:
May 6th, 2021, 7:01 am
I play the game testing my map.
I have 1660 and Ryzen 7 and a new 34" 165hz monitor placing some weight on my FPS as it was seen in test video. So, i am not using a NASA PC.
I could say your Ryzen 200 series is bottlenecking your PC, but i am not an expert.
What you talk about is pure fantasy, and that not because is my map.
There are streams and videos all over YouTube proving normal performance.
Roextended doesnt have low-poly ugly buildings next to road, but if we have to make a city with a building and 2 trees, i choose not to do it.
So...my solution for you, remove the map and enjoy what works for you.
And "for you" ....are the key words in this situation.
In general, to be honest, almost everyone has problems on the territory of ROEX. At the same time, everything is fine on the territory of the SCS, and the problems often begin precisely in the territories changed or added by the map. And the Ryzen 5 2600 is far from being a bottleneck, since the game uses a maximum of 2 of its cores, all the rest in idle (it is noticeable by the FPS monitor, since I have a 2600 myself). No other map has such lighting problems, it's true. I do not know how it needs to be redone, but on the ROEX map without fixing, huge overexposures are visible on the map lighting, which plant FPS. Fixing lighting seems to change the picture, but does not change the huge consumption of resources. You have to do something about it. The map is very beautiful and pleasant to ride on, but this is the problem that pisses me off the most. Nobody wants to delete the map, we just want to ride it nicely, like on Promods, Rusmap, South Region and others. By the way, the Southern region also squanders FPS in cities a little, but we just want there to be no such problems at night. I hope that SCS tools can do this

EDIT: Although I have noticed for a long time that FPS often drops vegetation rather than high poly buildings. It is at the entrance to the vegetation that the FPS in some places is dropped 2 times (this is a feature of the SCS engine. If the video card cannot make as many frames as approximately needed for, for example, 60 hertz, then the video card goes into 30 fps mode, while idle , and a very strong drawdown occurs. This is often to blame for the shadows from the vegetation itself, which SCS still cannot optimize.

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