[REL]RusMap 2.51[1.50]

MG Mike
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Re: [REL]RusMap 2.4.1[1.40]

Post by MG Mike » April 30th, 2021, 12:12 am

Hello,

I have a little request for Sergey.

Would it be possible for you to make a new Roadconnection for Russmap and Poland Detail Adding map? The last version seems to run under 1.40 but not anymore the Roadconnection offered once by Bozo. I asked him also but he didn't answer, so I ask also here.
Best regards
MG Mike


Здравствуйте,

У меня есть небольшая просьба к Сергею.

Не могли бы вы сделать новое соединение дорог для Russmap и Польши Detail Adding map? Последняя версия, кажется, работает под 1.40, но больше не работает Roadconnection, предложенный когда-то Bozo. Я также спрашивал его, но он не ответил, поэтому я спрашиваю здесь.
С наилучшими пожеланиями
MG Майк
Euroadnet-Map - Senior tester and assistant developer
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Re: [REL]RusMap 2.4.1[1.40]

Post by tantalus » May 5th, 2021, 1:40 am

Olsbyn wrote:
April 26th, 2021, 2:31 am
Please don't shoot me for asking this as I've been away from the game for almost 5 months after an accident, so I'm very outdated in regards of what is going on in the community: so, I bought the Iberia DLC and I am wondering if the latest RusMap works with it, I could only find info on Roextended unfortunately ?
Why would rusmap not be compatible with Iberia DLC?
They are sooooooooooooo far away one from each other... the only way one mod would not be compatible with anything else is
if that mod overwrites the sectors of the other. Obviously its not the case... you just had to aply common sense.
Welcome back.

Sergy, nice job, rusmap keeps growing in an excellent mod. Im loving what you started to do on the east.
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BenganJ
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Re: [REL]RusMap 2.4.1[1.40]

Post by BenganJ » May 5th, 2021, 2:02 am

@tantalus

There's another case too, and that is if RusMap had used resources from the Iberia DLC,
but that has NOT happened YET!
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therobloxians1119
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Re: [REL]RusMap 2.4.1[1.40]

Post by therobloxians1119 » May 5th, 2021, 7:57 am

@BenganJ

I know this up to the creator of the map, but why should a map mod use resources from every DLC? Can't they just use the DLC's that are right next to that map?
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Re: [REL]RusMap 2.4.1[1.40]

Post by ItzHonzula » May 5th, 2021, 10:37 am

The main reason is that you can use a bigger variety of assets and prefabs to make it more realistic (e.g. my map mod uses materials from all map DLC's available right now because you can't use only base game or FLD prefabs since it's almost impossible.
EuRoadNet and Projekt Česko developer.

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BenganJ
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Re: [REL]RusMap 2.4.1[1.40]

Post by BenganJ » May 5th, 2021, 11:44 am

@therobloxians1119

You've already got the answer, every DLC adds more resources to use, all categories.
The mapper doesn't NEED to use them, but why not!
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xela1961
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Re: [REL]RusMap 2.4.1[1.40]

Post by xela1961 » May 5th, 2021, 1:54 pm

as in real life: "yesterday" I discovered the bricks, why should I make the house out of straw today?
:nono:
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Re: [REL]RusMap 2.4.1[1.40]

Post by therobloxians1119 » May 5th, 2021, 11:40 pm

@BenganJ and @ItzHonzula

Thank you very much for that reply.
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Re: [REL]RusMap 2.4.1[1.40]

Post by Sergey061 » May 9th, 2021, 10:49 am

We continue to build Peter about the neighborhood.
Продолжаем строить Питер о окрестности.
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Re: [REL]RusMap 2.4.1[1.40]

Post by Ronin » May 9th, 2021, 2:57 pm

I first thought these are real photos. It was only when I looked closer that I saw the difference.
This says how good this is.👍
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