Normal Map Combo - Promods based [1.40]

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BenganJ
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Re: Normal Map Combo - Promods based [1.40]

Post by BenganJ » April 25th, 2021, 10:01 pm

DAMN, NOT AGAIN! :tease: :tease: :tease:
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Re: Normal Map Combo - Promods based [1.40]

Post by skyy-v8 » April 25th, 2021, 10:06 pm

BenganJ wrote:
April 25th, 2021, 9:28 pm
@skyy-v8

You seem to be one of those that has been tricked to set -mm_max_resource_size 90. That value is ONLY applicable
if you use NaturaLux, but as that mod pack is DEAD, a decent value is 32, giving you 31 loading buffers instead of 9.
The same goes with uset r_buffer_page_size "60" which is just too high, "30" is enough. The last message in the log
is this,

Code: Select all

<ERROR> load_unit() - Failed to open file (/def/vehicle/ai/transporter_t6/escort_3.sii)
but I'm not sure what that is, a Ford Escort maybe?, maybe a police car. Arayas might have the correct answer.
Thank you for your valuable comment. Yes I have to adjust that parameter, as I was hauling the whole time with NL. This morning I updated to 1.40. Will report back if this solve the crashes :) Regarding the ford escort error... Hmm I only use jazzycats AI pack and no other people complain about crashes with it yet..

In the meanwhile I figured out that I had the 1.39 version of TZ Express and animated gates is officially also not 1.40 compatible (although some lads in the scs forums claimed that it runs fine with 1.40). Nevertheless I removed them both from my mod list...
Arayas wrote:
April 25th, 2021, 9:59 pm
still a good ideea to aprove the post before answer... :yahoo:
Hi Arayas, dont get your point at all :) What do you mean?` :grin:
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BenganJ
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Re: Normal Map Combo - Promods based [1.40]

Post by BenganJ » April 25th, 2021, 10:08 pm

@skyy-v8

Arayas meant that I missed to approve your previous post, but answered it. That was not the first time either!
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Re: Normal Map Combo - Promods based [1.40]

Post by skyy-v8 » April 25th, 2021, 10:12 pm

Yes got it know, and was wondering before that your are answering to my post but I didn’t see it in the thread :smile3: some magic skills haha
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Re: Normal Map Combo - Promods based [1.40]

Post by BenganJ » April 25th, 2021, 10:15 pm

@skyy-v8

No senility we call it, but I can always give the blame to my age, 76! :laugh3: :laugh3: :laugh3:
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Re: Normal Map Combo - Promods based [1.40]

Post by MrPapaBear » April 25th, 2021, 10:15 pm

Sorry for crashing in, i am always struggling with this. Because like Bengan mentioned everyone gives you another number. So what am i looking for in the log? Is it this temporary loading buffer? And whats the standard her, is it the 9? So if you change that mm_max_resource_size you try to get more then 9? So tested this if I take the -mm_max_resource_size 32 i get like you said 31. If i take the command out I get 45, and this is where I'm confused is more better or worth?
Last edited by MrPapaBear on April 25th, 2021, 10:24 pm, edited 1 time in total.
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Re: Normal Map Combo - Promods based [1.40]

Post by BenganJ » April 25th, 2021, 10:20 pm

@MrPapaBear

Here in the first post all those parameters are explained.

viewtopic.php?p=13049#p13049

But here I give you what it says.
--------------------------------
Steam Launch Options:
--------------------------------


-64bit
-nointro
-unlimitedlog
-mm_pool_size 4000 //Size of the general pool of resources memory area. Max. 1/2 of total memory.
-mm_max_resource_size 32 //Resource loading buffer size. Default = 22MB, max. 100MB.
-mm_max_tmp_buffers_size 1000 //Maximum temporary memory buffer area. Default = 112MB, max. 1000MB.

To make it easy for you to copy, here's how it should look in Steam:

Code: Select all

-64bit -nointro -unlimitedlog -mm_pool_size 4000 -mm_max_resource_size 32 -mm_max_tmp_buffers_size 1000
With this formula you can compute the number of buffers the game will use:
number_of_buffers = mm_max_tmp_buffers_size / mm_max_resource_size - 1
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Re: Normal Map Combo - Promods based [1.40]

Post by MrPapaBear » April 25th, 2021, 10:25 pm

Yes that's what I used as reference besides the 32 because like I said different opinions and Numbers, so now I try to understand. So tested this if I take the -mm_max_resource_size 32 i get like you said 31. If i take the command out I get 45, and this is where I'm confused is more better or worth?
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Re: Normal Map Combo - Promods based [1.40]

Post by BenganJ » April 25th, 2021, 10:30 pm

@MrPapaBear

Yes you will then get 45 buffers, BUT resources bigger than the default value of 22 will need to use 2 buffers to get loaded
and my value of 32 takes into account that resources you use, not created by SCS, in your mods will be greater than 22 MB
every now and then. A sort of compromise!
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Re: Normal Map Combo - Promods based [1.40]

Post by MrPapaBear » April 25th, 2021, 10:33 pm

And this is why I love this Forum Bengan is sometimes a hard critic on my text blogs, but he knows the Game. Same with Arayas when it comes to Maps, mods and so on- good Team if you are like me curious about the ins and outs of the Game.
I didn't have any Problems but I know that optimizing this will still help in the long run. This is what i now got after talking with you:

-nointro -unlimitedlog -mm_pool_size 16000 -mm_max_resource_size 32 -mm_max_tmp_buffers_size 1000

I have 32GB Ram so half 16000 then the 32 recommended by you and best when testing according to log and your explanation. See her was one Error that i found a long time ago because of you Bengan, my pool size was this -mm_pool_size 24576, now after I started using NPI i changed this to half. Everything works fine, now why would a Graphics Moder recommend such a high number?

DO NOT USE THIS IS FOR DEMONSTRATION PURPOSE AND NOT CORRECT

-mm_max_resource_size 80 -mm_max_tmp_buffers_size 1000 -mm_pool_size 6144
-mm_pool_size 1024 [2GB Ram]
-mm_pool_size 2048 [4GB Ram]
-mm_pool_size 4096 [6GB Ram]
-mm_pool_size 6144 [8GB Ram]
-mm_pool_size 8192 [12GB Ram]
-mm_pool_size 12288 [16GB Ram]
-mm_pool_size 16384 [24GB Ram]
-mm_pool_size 24576 [32GB Ram]

This is and was his recommendation at the time.
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