[REL] Caribbean Map for ATS 1.1 by TerraMaps
Re: [REL] Caribbean Map for ATS 1.1 by TerraMaps
@olaf28 & @Vinnie Terranova
The SCS file extension IS .sui, so TerraMaps team, CHANGE that in your map in the future!
The SCS file extension IS .sui, so TerraMaps team, CHANGE that in your map in the future!
Re: [REL] Caribbean Map for ATS 1.1 by TerraMaps
@Vinnie
Thank you![:grin:](./images/smilies/grin.gif)
Thank you
![:grin:](./images/smilies/grin.gif)
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
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- Posts: 254
- Joined: April 6th, 2020, 10:23 pm
Re: [REL] Caribbean Map for ATS 1.1 by TerraMaps
I've uploaded the new version of Camera Truck Distance. Now, let's go back talking about Caribbean Island! ![:yahoo:](./images/smilies/yahoo.gif)
![:yahoo:](./images/smilies/yahoo.gif)
Last edited by Vinnie Terranova on April 5th, 2021, 10:20 pm, edited 1 time in total.
Re: [REL] Caribbean Map for ATS 1.1 by TerraMaps
Vinnie Great work!.
THANK YOU
THANK YOU
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL] Caribbean Map for ATS 1.1 by TerraMaps
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [REL] Caribbean Map for ATS 1.1 by TerraMaps
The KAMAZ truck was given to us by Sergei and is made for 1.39, so we have a few errors associated with it. I'm glad a fix was found, though, with the camera mod.
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- Posts: 254
- Joined: April 6th, 2020, 10:23 pm
Re: [REL] Caribbean Map for ATS 1.1 by TerraMaps
I'm afraid that's not exactly correct... It's not: 'a fix was found with the camera mod', but it's: 'a fix was found for the camera mod'. The problem (a 1.39 truck within a 1.40 mod) is still there, and it could potential lead to more errors. With other mods, or with future updates for ATS.
- ShirBlackspots
- PPM
- Posts: 72
- Joined: May 21st, 2020, 1:05 am
Re: [REL] Caribbean Map for ATS 1.1 by TerraMaps
I have found a bug in the semaphore profile:
And
Code: Select all
00:00:09.984 : <ERROR> [unit] File '<C:/Users/ballc/Documents/American Truck Simulator/mod/Map_(1.40)_Caribbean-v1.1.scs | >/def/world/semaphore_profile.caribmap.sii':
00:00:09.984 : <ERROR> [unit] The unit 'tr_sem_prof.single_l_abw' of type 'tr_semaphore_profile' has dangling pointer (to 'tr_sem_prof.cr_1x1_a') in the attribute named 'inherited'.
00:00:09.984 : <ERROR> [unit] File '<C:/Users/ballc/Documents/American Truck Simulator/mod/Map_(1.40)_Caribbean-v1.1.scs | >/def/world/semaphore_profile.caribmap.sii':
00:00:09.984 : <WARNING> [unit] The pointer to 'tr_sem_prof.cr_1x1_a' looks like dangling pointer.
00:00:09.984 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/semaphore_profile.caribmap.sii)
00:00:09.986 : <ERROR> Data error. (/def/world/semaphore_profile.sii)
Code: Select all
00:10:54.652 : <ERROR> Missing target link for ferry destination! (kdop_link.ferry.caphat)
00:10:54.652 : <ERROR> Missing target link for ferry destination! (kdop_link.ferry.pplata)
00:10:54.652 : <ERROR> Missing target link for ferry destination! (kdop_link.ferry.caphat)
00:10:54.652 : <ERROR> Missing target link for ferry destination! (kdop_link.ferry.pplata)
00:10:54.652 : <ERROR> Missing target link for ferry destination! (kdop_link.ferry.caphat)
00:10:54.652 : <ERROR> Missing target link for ferry destination! (kdop_link.ferry.pplata)
Re: [REL] Caribbean Map for ATS 1.1 by TerraMaps
Hi Blackspots, I really appreciate you looking into these errors, thank you.
The second error is known, as those ferry destinations were taken out as they are still WIP for future versions, I guess I should be removing those ferry connection files for good in future updates if not ready.
The first one regarding traffic lights actually leads me to ask you for some help. So I removed those profiles (as I failed misreably trying to port over the Dutch traffic lights to ATS for use on the Dutch Caribbean islands - they come out in duplicates, can't figure out why), so yeah after removing them, I find myself now with an error.
When placing the 3-1-3t cross intersection, and I use the semaphore 3-1-3t, nothing appears, but AI traffic still behaves like a traffic light is working, just no visible traffic light.
When placing the 3-1-3 / 2-1-2 x intersection, same thing with AI traffic, but only half of the traffic lights appear (on the 2-1-2 side). Any idea why it's doing that, even after removing my custom semaphore profiles from the mod?
I'd like to talk to you more about 7zip and compression too if you're on Discord from your post on the SCS forums. Again, your help is appreciated :)
The second error is known, as those ferry destinations were taken out as they are still WIP for future versions, I guess I should be removing those ferry connection files for good in future updates if not ready.
The first one regarding traffic lights actually leads me to ask you for some help. So I removed those profiles (as I failed misreably trying to port over the Dutch traffic lights to ATS for use on the Dutch Caribbean islands - they come out in duplicates, can't figure out why), so yeah after removing them, I find myself now with an error.
When placing the 3-1-3t cross intersection, and I use the semaphore 3-1-3t, nothing appears, but AI traffic still behaves like a traffic light is working, just no visible traffic light.
When placing the 3-1-3 / 2-1-2 x intersection, same thing with AI traffic, but only half of the traffic lights appear (on the 2-1-2 side). Any idea why it's doing that, even after removing my custom semaphore profiles from the mod?
I'd like to talk to you more about 7zip and compression too if you're on Discord from your post on the SCS forums. Again, your help is appreciated :)