[Rel/On Hold] Project Caucasus v1.0a

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Arayas
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Re: [Rel] Project Caucasus v1.0

Post by Arayas » February 3rd, 2021, 2:32 am

FunTrucker_18 wrote:
February 3rd, 2021, 1:26 am
Okay, okay, guys. You got me. You love to give a hustler a hard time, don't you? :wink:
I'll takeover Georgia and Azerbaijan with all the assets and shit. I will come back to the TerraMap guys for help soon. Let's just hope SCS doesn't fuck around big time with 1.40.
I will let the lonely road leave as it is for now but later, when everything settles down, I will replace the buildings with more "soviet style" ones mixed with more modern types.
Later, when I got a proper ME background, I will expand the countries with more cities, villages and so on.

The only thing I wanna ask is: When you rework the border area, can you leave me a piece of road for a possible connection? I don't wanna rip apart whole mountains for a border post.
Let me make it simple, BUT, keep in mind, you have plenty of time, because this is valid AFTER Turkey Project is closed and integrated in Roex, not now.
1. I will make a package for you, basicaly PT 1.3 without turkish sectors (BTW, Syria will be gone too) and you will remain with Georgia/Azerbaidjan map. Simple as that.
2. The part i am working now starts at Hopa, near border, and it will have a road to lead to it. Off course, i am careful not to have a common sector between us.
3. Road connection with Southern Region will remain yours, as for now you dont need to do nothing to it, unless you want to, it's gonna be your property.
4. There is a proper background, me and Affluence use it, thanks to Bengan, so it will be in the package.
5. If you want to start already, just edit PT 1.3 in that area, save your sectors and when i am gonna send you the package just import yours over mines.
6. if you need the background, just tell me.

Keep in mind also, if Promods Georgia has a big developement (not a city like now) i will provide a road connection to it.

So give it a little time to see how things evolve. In present situation, we have still few months in present layout. Even if i will release 2.9 with parts of Turkey included, first time it will be connected to PT by RC's, like 2 separate maps.
The rest of updated Turkey will take alot of time to be integrated so....we talk about a thing in the future, and not something soon.
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FunTrucker_18
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Re: [Rel] Project Caucasus v1.0

Post by FunTrucker_18 » February 3rd, 2021, 2:50 am

Thanks, man. Look, I'm sorry I tripped a bit. But things are rough now. I'm grounded from my job, because I accidentally killed a guy on the tracks (Suicide by train) and I have to appear in court for a testimony. Although I know that this guys death is definitely not my fault (I was travelling at Vmax 160kp/h. No chance to break before hitting. The moment you see somebody on the tracks, he is already dead), it somehow fucks me up cuz it feels like you're handcuffed and tied up because you can't do shit. Emergency Dudes escorted me out but I still saw the body... Or what's left of it.
I really need to consult our company shrink within the next few days.
So, please, don't take it personally if I should be tripping.
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Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
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BenganJ
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Re: [Rel] Project Caucasus v1.0

Post by BenganJ » February 3rd, 2021, 2:58 am

@­FunTrucker_18

Damn, that must have been a nasty experience mate. So, take your time and we'll be here patiently waiting for
you to rehabilitate from that stuff.

I checked your Caspian Sea ME BG and the only thing you need to do to get it working is this. Edit the mods
/def/editor_data.sii in the following way.

Code: Select all

From:
	startpos_model: "/vehicle/ai/focus_2009/lod.pmd"
	To:
	startpos_model: "/vehicle/ai/focus_2009/ai_lod1.pmd"
Ask if something doesn't work as needed!
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punk
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Re: [Rel] Project Caucasus v1.0

Post by punk » February 3rd, 2021, 1:23 pm

I'm so happy that Azerbaijan will be part of Caucasus mod someday!
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My Combo topic: https://roextended.ro/forum/viewtopic.php?f=15&t=1640
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Re: [Rel] Project Caucasus v1.0

Post by Ronin » February 3rd, 2021, 4:30 pm

@Funtrucker
Well that is great news. You now really have the space to do you thing ;)
And it may sound overwhelming now. But there are enough Mappers in de community like Arayas and Bengan to help you and also a TerraMaps people can help you.
You just need to ask
Good luck and stay strong!
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Re: [Rel] Project Caucasus v1.0

Post by PikPikker » February 4th, 2021, 12:20 pm

I made a tiny mod for this great project with better city names (original cyrillic names, Russian + English translations).
https://sharemods.com/d8h8711kz8b1/City ... s.scs.html
Feel free to include this into the next version of your mod.
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FunTrucker_18
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Re: [Rel/On Hold] Project Caucasus v1.0

Post by FunTrucker_18 » February 5th, 2021, 12:36 am

I got some Info's for the future on the 1st post. :grin:
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Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
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Arayas
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Re: [Rel/On Hold] Project Caucasus v1.0

Post by Arayas » February 5th, 2021, 12:49 am

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That's the Trucker i know!
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Re: [Rel/On Hold] Project Caucasus v1.0

Post by FunTrucker_18 » February 5th, 2021, 2:43 am

Oorah!
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Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
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Re: [Rel/On Hold] Project Caucasus v1.0

Post by psychoszoku » February 5th, 2021, 7:46 am

Love those infos!
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