[Rel/On Hold] Project Caucasus v1.0a
Re: [Rel] Project Caucasus v1.0
you dont need to do it, Azerbaidjan and Georgia will be removed from PT after this new version (1.3).
- FunTrucker_18
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Re: [Rel] Project Caucasus v1.0
Why?
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [Rel] Project Caucasus v1.0
Because its a lonely road, it need special assets for it (like fonts and so on) and Turkey project will be included soon in Roextended, and i want a different thing for Turkey (as quality) than we have now. Even in updated areas of PT, the map still needs a lot of work in some parts to be Roex compatible.
So, we dont have time for it or, if you want, the effort is too big for a single road.
So, we dont have time for it or, if you want, the effort is too big for a single road.
- FunTrucker_18
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Re: [Rel] Project Caucasus v1.0
Allright, it's time to pack my bags up and leave.
I just got another reason to quit mapping for good.
I'll delete the links soon. Was cool as long as it worked out.
I even had a big update ready but I will not release it after these bad news.
Project Caucasus was my pet project but it doesn't make sense to work on that.
This is probably my last post on ETS forums, I'm going dark and you'll probably never hear from me again.
So long!
I just got another reason to quit mapping for good.
I'll delete the links soon. Was cool as long as it worked out.
I even had a big update ready but I will not release it after these bad news.
Project Caucasus was my pet project but it doesn't make sense to work on that.
This is probably my last post on ETS forums, I'm going dark and you'll probably never hear from me again.
So long!
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [Rel] Project Caucasus v1.0
Sorry, i dont have a team or time to deal with those also. Georgia is maded by Promods and i dont have patience for another conflict between maps. I dont have time to make overlays or models (like i have in Syria) for every city from that area.
So there are many reasons i choose not to suport that area.
Nobody stops you to get that area and keep it as separate mod. I have no problem with it.
So there are many reasons i choose not to suport that area.
Nobody stops you to get that area and keep it as separate mod. I have no problem with it.
Re: [Rel] Project Caucasus v1.0
Don't get excited. Your mod is cool, I just shared this problem in combo maps. Before that, everything was fine in previous versions. Do not abandon the mod, it may be worth figuring out why it is so, on a small section of the road there is a gap. I was also surprised, I thought the problem was either in the arrangement or in the mods, I went through many options. But this is how it turns out, maybe it's not critical.
Re: [Rel] Project Caucasus v1.0
Nooo Please don't delete your mod! We love it and especally to hear you plan a big update. Maybe you could add Azerbargan and Georgia to íour Caucasus. Later maybe to Promods Georgia :)
Re: [Rel] Project Caucasus v1.0
You don't have to delete the mod, I was under the impression you wanted to make a connection to SR. You wouldn't have to delete any of your work to keep the mod alive.
Re: [Rel] Project Caucasus v1.0
Or a continuation of the road so that it will connect to Project Turkey in Turkey somewhere!
Re: [Rel] Project Caucasus v1.0
@FunTrucker_18:
Please keep up your work! I think many user love it!
Please keep up your work! I think many user love it!
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