Promods 2.68 [1.49]
Re: Promods 2.50
@Cyberman
But isn't that the Macedonian addon map????????
But isn't that the Macedonian addon map????????
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- Posts: 57
- Joined: September 30th, 2019, 7:56 pm
Re: Promods 2.50
@BenganJ,
Allright, this broken road is caused by Macedonia Rework, not Promods..
Allright, this broken road is caused by Macedonia Rework, not Promods..
Re: Promods 2.50
Just as I thought then! Thanks for info!
Re: Promods 2.50
Looks like the teams making add-on to Promods are using old promods edited FLD prefabs.
Promods now fixed their prefabs creating a custom group definition for those edited by them (a normal action) and transfering all prefabs to the corect definitions, but this change impacts on add-ons like Macedonia or Balkan Project because now they find themselfs having the standard FLD prefab, sience the edited one is no longer available.
But, if you ask them they will say...."well, our map is intended to play with Promods only"
Promods now fixed their prefabs creating a custom group definition for those edited by them (a normal action) and transfering all prefabs to the corect definitions, but this change impacts on add-ons like Macedonia or Balkan Project because now they find themselfs having the standard FLD prefab, sience the edited one is no longer available.
But, if you ask them they will say...."well, our map is intended to play with Promods only"
- psychoszoku
- PPM
- Posts: 172
- Joined: July 12th, 2019, 7:25 pm
Re: Promods 2.50
So we don't play them if they do not want te be a part of a bigger combo
- bricksathome
- Posts: 10
- Joined: August 12th, 2020, 2:05 pm
Re: Promods 2.50
We implemented that fix so that other maps that used FLD prefabs, such as RoEx, weren’t getting those conflicts. If the map is a ProMods addon and used those edited prefabs before we fixed them then they simply have to replace the now broken prefabs with the new fixed ones. It must have been over a year since we implemented the fix so it’s not like they’ve not had enough time.
What I’ll actually say is that if we hadn’t fixed the prefab conflict in the past, there would still be issues with maps like RoEx. We manually replaced all the instances of it on our map, we aren’t responsible for doing the same for every addon that we are in no way affiliated withBut, if you ask them they will say...."well, our map is intended to play with Promods only"
Re: Promods 2.50
Promods did the right thing, sadly some add-ons didnt adjusted their maps to this change. Promods has no fault in this, and that was the response we have got from some add-on team members, not Promods.
They had enough time, yes, i agree.
They had enough time, yes, i agree.
Re: Promods 2.51
Shame that there is no Kristiansund!
EDiT.
PM 2.51 has been released.
Now I'm waiting for Roex 2.8 and road connection patiently.
EDiT.
PM 2.51 has been released.
Now I'm waiting for Roex 2.8 and road connection patiently.
One of Korean Translators for TerraMaps