World Background Maps
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- Posts: 4
- Joined: September 6th, 2020, 1:30 pm
Re: World Background Maps
I have downloaded the following map: https://drive.google.com/file/d/1uO4X6U ... sp=sharing
... and while it functions perfectly, there are a couple of places where the roads don't correlate with the land borders, like in Iceland, Caucasus, or the Middle East.
... and while it functions perfectly, there are a couple of places where the roads don't correlate with the land borders, like in Iceland, Caucasus, or the Middle East.
Re: World Background Maps
@JoeTransit
All those places you have showed on your pictures are Promods locations
and belong to their map. Has nothing to do with this mod as it is created
according to SCS parameters. AND, this is NOT a Roextended bug, hence
the movement of your post here!
I moved your post here as this is the topic for the mod. //BenganJ (Moderator)
All those places you have showed on your pictures are Promods locations
and belong to their map. Has nothing to do with this mod as it is created
according to SCS parameters. AND, this is NOT a Roextended bug, hence
the movement of your post here!
I moved your post here as this is the topic for the mod. //BenganJ (Moderator)
Re: World Background Maps
Hi BenganJ,
I'll tell you about an aspect that had me crazy until I managed to solve it.
At the highest zoom level, the surface occupied by the companies is not visible. Only the icon appears over it. In this way, it is sometimes difficult to know if the company has already been visited or not.
For most people this will be irrelevant, but not for me, as I make it my challenge to never enter a company that has not previously taken merchandise. It's my long-term challenge, so to speak: get some merchandise to all the companies on the map.
After making semi-random changes to the files, I finally discovered that this would be fixed in the file def \ map_data \ full_detail_config.sui, setting this line
full_detail [4]: true
instead of
full_detail [4]: false.
By default this is the value that comes in the base background map. Is there a reason why you changed it?
I'll tell you about an aspect that had me crazy until I managed to solve it.
At the highest zoom level, the surface occupied by the companies is not visible. Only the icon appears over it. In this way, it is sometimes difficult to know if the company has already been visited or not.
For most people this will be irrelevant, but not for me, as I make it my challenge to never enter a company that has not previously taken merchandise. It's my long-term challenge, so to speak: get some merchandise to all the companies on the map.
After making semi-random changes to the files, I finally discovered that this would be fixed in the file def \ map_data \ full_detail_config.sui, setting this line
full_detail [4]: true
instead of
full_detail [4]: false.
By default this is the value that comes in the base background map. Is there a reason why you changed it?
Re: World Background Maps
@kreti
Yes. there was a reason for that and actually it was done already by Arayas in his SuperZoom mods,
which he doesn't maintain anymore as I have incorporated it into my BGs. Once upon a time we had
problems with crashing game when entering the World Map view or the Job view and Arayas found
that the solution was to limit some of the display features. But now in 1.38 that might have been
corrected, so please test it for me and report back if it works properly. If it does I'll change the
settings in my BGs too.
Yes. there was a reason for that and actually it was done already by Arayas in his SuperZoom mods,
which he doesn't maintain anymore as I have incorporated it into my BGs. Once upon a time we had
problems with crashing game when entering the World Map view or the Job view and Arayas found
that the solution was to limit some of the display features. But now in 1.38 that might have been
corrected, so please test it for me and report back if it works properly. If it does I'll change the
settings in my BGs too.
Re: World Background Maps
Ok @BenganJ.
First time I put all lines to true, and i get a crash. Later, I only put full_detail[4] to true, and it works good. I test in:
First time I put all lines to true, and i get a crash. Later, I only put full_detail[4] to true, and it works good. I test in:
- ETS2_LAMB_UNIV_EURASIA_COLOR_BG_MAP.scs
- ETS2_LAMB_EU-AF-AS-OC_PLAIN_BG.scs
- ETS2_LAMB_UNIV_EURASIA_PLAIN_BG_MAP
Re: World Background Maps
@kreti
Thank you very much for the fast report. I won't make the update of the BGs very soon,
so if you encounter any problems later on, please report again!
EDIT: I was notified on the SCS forum that I managed to fill a lot of lakes in the Ultimate
SCS style BG as if they were countries, so it will take some time for me to correct and then
I will make an update of all of them!
Thank you very much for the fast report. I won't make the update of the BGs very soon,
so if you encounter any problems later on, please report again!
EDIT: I was notified on the SCS forum that I managed to fill a lot of lakes in the Ultimate
SCS style BG as if they were countries, so it will take some time for me to correct and then
I will make an update of all of them!
Re: World Background Maps
Thank you Bengan that you will update the BGs.
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: World Background Maps
@Tapir
What's your problem, something other than what I got report on so far?
What's your problem, something other than what I got report on so far?
Re: World Background Maps
I `ve no problem, but It`s very nice that you will do an update.
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: World Background Maps
@Tapir
Oh, I'll have to, when I have messed things up, mate!
Oh, I'll have to, when I have messed things up, mate!