[REL] EuRoadNet v1.4 [1.46]

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Topolino
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[REL] EuRoadNet v1.4 [1.46]

Post by Topolino » August 16th, 2020, 12:20 am

EuRoadNet is an innovative map mod for Euro Truck Simulator 2. We aim to creatively rebuild and extend the original map, adding new cities, roads and more, always full of detail, as true to life as possible and packed with micro innovations.
It all started back in August 2019 as the GerMap which was dedicated to rebuilding and expanding Germany. Following the great success of the first version, in October 2019 the decision was made to grow the team and work on all of Europe instead of only Germany.

Now, we are already six map and sign developers working on this project, and everyone has his own lovely style.

EuRoadNet v1.4 released on the 20th of November, containing lots of new areas and improvements in Germany, Poland, France, Belgium, Denmark, and other countries!

Image

To make it clear, the map requires all current map DLCs (Going East, Scandinavia, Vive La France!, Italia, Beyond the Baltic Sea, Road To The Black Sea) and the current game version to be installed. Compatibility with other maps (especially ProMods, MHAPro, TruckSim-Map) is not supported. However, you don't need to create a new profile.

Discord Server: https://discord.gg/X4r6vcS

Our Website: https://euroadnet.com/

Bugtracker: https://bugs.euroadnet.com/


DOWNLOAD v1.4
Last edited by Topolino on November 30th, 2022, 4:53 pm, edited 7 times in total.
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Re: EuRoadNet 1.0 [1.38]

Post by truckpulling92 » August 16th, 2020, 12:22 am

[15/08/2020 23:14] (sec-0001-0004);-3763.78;23.2102;-14039.4;-0.886373;-0.338426

https://imgur.com/QosmZCe

Missplaced barrier
Last edited by truckpulling92 on August 16th, 2020, 12:34 am, edited 2 times in total.
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Post by BenganJ » August 16th, 2020, 12:22 am

That looks damn good! And the welcome you already got! :pleasantry:
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Post by holmraven » August 16th, 2020, 12:23 am

Discord invite link expired
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Post by Topolino » August 16th, 2020, 12:43 am

Updated the link.

@truckpulling92: Oh, THAT's a pretty sad bug. :dash1: (<- truck trying to get through the dead-end wall)
Do you maybe want to become beta tester?
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Post by truckpulling92 » August 16th, 2020, 12:54 am

I dont think I have the time for doing a proper job as a beta tester, especially since ETS2 is just an on off most of the time for me :D Anyways besides that bug I am still very impressed from a first look. Bremerhaven looked stunning, cant wait to see Berlin tomorrow and Lausitz and definitely going for a tour in the Harz. Will also report here if I find anything else.

Edit: I see a Discord link and Bugtracker. Guess I will report it next time in the bugtracker to make things easier.
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Post by Arayas » August 16th, 2020, 1:01 am

Topolino wrote:
August 16th, 2020, 12:43 am
(<- truck trying to get through the dead-end wall)
This is why i dont use any direction or road blocker, i just put this to the end of ghost road :preved:

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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Post by Topolino » August 16th, 2020, 2:07 am

:-P
Well, but what about people like me who like to find the route without using GPS/navigation?
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Post by Arayas » August 16th, 2020, 2:32 am

Bad luck, you will see alot of those :laugh1: :laugh1:
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Re: [REL] [WIP] EuRoadNet v1.0 [1.38]

Post by psychoszoku » August 16th, 2020, 8:38 am

Topolino wrote:@psychoszoku: Yes, Wilhelmshaven-Langewerth, to be precisely, which has been built by me. Do you come from that area?
No, I live in Poland, but there were times I was few times in a year there. I still am, however not that often now. Therefore for a long time I wanted to have a possibility to drive from Gdańsk to Wilhelmshaven in ETS2 😉

I also see that you've created Schierke Harz region?
This is near Braunschweig, right? Secondary region I am visiting in Germany, really nice for me :yes:
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