[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Sansemiano
SHIT NO! The community has had to figure things out, as Nvidia ONLY let you see the parameters you see in NCP.
BUT, one source I use to get some input on what a certain parameter do and what the values will have as impact
is this which I link to here. ENJOY!
https://www.pcgamingwiki.com/wiki/Nvidi ... _Inspector
At the bottom of that page you have references to other places where related info is to be found!
The creator of NPI has obviously found a way to get the whole list of parameters and their possible
values.
SHIT NO! The community has had to figure things out, as Nvidia ONLY let you see the parameters you see in NCP.
BUT, one source I use to get some input on what a certain parameter do and what the values will have as impact
is this which I link to here. ENJOY!
https://www.pcgamingwiki.com/wiki/Nvidi ... _Inspector
At the bottom of that page you have references to other places where related info is to be found!
The creator of NPI has obviously found a way to get the whole list of parameters and their possible
values.
- Sansemiano
- PPM
- Posts: 86
- Joined: March 27th, 2020, 11:15 am
- Location: Netherlands
- Contact:
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Interesting info. Leads to the same AA compatibility flags table we talked about earlier. Sadly no direct info for both truck games.
How did you guys find out the DX11 AA-compatibility-flag of 0x80000A7F? Trial and error?
How did you guys find out the DX11 AA-compatibility-flag of 0x80000A7F? Trial and error?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Sansemiano
You have the whole story far back in this topic. Road Runner started it with a
different pattern he had seen elsewhere, which gave us graphic anomalies and
then JHTrucker tuned in and introduced as a solution the use of multimon way
of solving those problems. Initially it was raining into the cabin and the sun rays
penetrated buildings. By trial and error tests we, most often JHTrucker, found
better AA comp pattern. But as I said, look back in the topic and you'll have it
all there.
You have the whole story far back in this topic. Road Runner started it with a
different pattern he had seen elsewhere, which gave us graphic anomalies and
then JHTrucker tuned in and introduced as a solution the use of multimon way
of solving those problems. Initially it was raining into the cabin and the sun rays
penetrated buildings. By trial and error tests we, most often JHTrucker, found
better AA comp pattern. But as I said, look back in the topic and you'll have it
all there.
- Sansemiano
- PPM
- Posts: 86
- Joined: March 27th, 2020, 11:15 am
- Location: Netherlands
- Contact:
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Ah, thanks. Excellent result in the end. The game is so much more attractive with these settings.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Sansemiano
I started this topic when SCS switched to DX11, but at that time it was no AA, but other
enhancing parameters I posted. Then it all started with this post by Road Runner and the
rest is history.
viewtopic.php?p=13413#p13413
I started this topic when SCS switched to DX11, but at that time it was no AA, but other
enhancing parameters I posted. Then it all started with this post by Road Runner and the
rest is history.
viewtopic.php?p=13413#p13413
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
It`s a pity thet Road Runner disappeared.
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Tapir
I agree totally. He was last active on May 29th, 2020 in this forum!
I agree totally. He was last active on May 29th, 2020 in this forum!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I can't get nvidia DSR working. I set the desktop to the preferred DSR resolution, then I choose the same resolution in-game, but it just doesn't work and I'm left without any AA. When I set the game to my native resolution everything's fine with AA. But I'd like to give it another push with DSR to enhance the image quality combined with AA. Any ideas would be appreciated chaps. Cheers.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Jarinage
To start, which is your native monitor resolution? Which DSR factor are you trying to use?
Are you running single monitor or multi-monitor setup?
To start, which is your native monitor resolution? Which DSR factor are you trying to use?
Are you running single monitor or multi-monitor setup?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
DSR seems to mess with inspector AA, at least it happens to me..