[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 26th, 2020, 1:54 pm

@Sansemiano

I guess it is, to me that phenomenon has been there for ages and I have always
thought it had something to do with the game being busy loading resources, while
trying to display the scenery properly, but not fully managing that!

Driving on a strait road and it happens, see if there's an upcoming city e.g., that has
to be loaded at that time. When turning it's another phenomenon, as the number of
objects per time-unit that is rendered is MUCH higher during that turn. That is also
heavy for the game, both loading resources and the extra rendering. That's often why
you get sort of stutter when turning!
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Sansemiano
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » June 26th, 2020, 2:15 pm

Good to hear I'm not the only one. On the other hand a bit frustating when you have a blazing fast game-pc. ;-)
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by theclumsygeek » June 26th, 2020, 2:40 pm

Hi Bengan, thanks for the quick response!

1. Yes, I guess I can see the hood of the truck, along with the interior. This happens to me regardless of truck, as long as I'm using the 4x AA settings. If I turn it down to 4xS or 2x, the slowdown is gone. In all cases, my GPU is only at 50-70% utilization, with any of the CPU threads even lower.

2. Yes, when there are a lot of objects in the scene (especially trees, vegetation). I would understand if my GPU or any of my threads reach 90+%, but at times, especially with 1.38 beta, none of them reach 80% but my FPS lowers to around 45.

If it helps, I am in windowed mode (fullscreen is unticked) and have gsync compatible monitor.

It does sound like a game engine limitation, but I wonder why it's more prone to happen in 4x even if I don't max out my gpu/cpu.

The plot thickens. 😅
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 26th, 2020, 4:11 pm

@theclumsygeek

1. No, I didn't mean what you see from withing the cabin, I wondered if the reason could be a faulty truck or so,
but you say you have it on every truck.
@JHTrucker, can this phenomenon be connected to the slowdown of the mouse movements, when using multimon_config.sii?

2. Well, to me it's pretty natural to think that if the game gets "overloaded" with work and can't deliver frames to render fast enough, it will not
load the GPU or CPU, but just do what you experience, drop generated frames giving a lower FPS.

To be honest, I have a very hard time thinking there is ANY connection between the AA levels and these problems OTHER than the higher the level
the more work has to be done. Any chance of you illustrating it in some way?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » June 26th, 2020, 4:26 pm

Those freezes also happen with AA at zero and scaling at 100%.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 26th, 2020, 4:28 pm

@Sansemiano

Yes, because they are inherit in the game engine and has been for long!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » June 26th, 2020, 4:41 pm

Yes, unfortunately it is.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 26th, 2020, 4:41 pm

===== DAMN, ETS2 has already been released as v1.38 Open Beta! =====
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by bogdac » June 26th, 2020, 6:52 pm

Long may it stay in open Beta :laugh3:
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » June 26th, 2020, 7:04 pm

Well, I'm at 1.38 OB in ATS, but I'll stay in ETS2 on 1.37 until I see
where the heck this is going!
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