World Background Maps

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BenganJ
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Re: World Background Maps

Post by BenganJ » June 8th, 2020, 10:10 pm

@CAPLV

The Felixstowe problem is due to the fact that SCS scales in the game engine
the UK area from the 1:15 used there to 1:19 and Promods Felixstowe most
eastern delivery point is located outside that auto rescaled region, hence
that anomaly. The Sardinia - Corsica deviation is due to what I answered
earlier, the different circumstances that the map data has been created
under. What's your choice, best fit for Sardinia - Corsica or one for the UK?
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3rik
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Re: World Background Maps

Post by 3rik » June 8th, 2020, 10:15 pm

wow so when i report something it gets completely ignored and then someone else reports it and you answer.
im not salty, as long as it gets reported by someone thats good, but its pretty frustrating.
i cant be bothered to start another argument here so guess i wont report anything then. :sad:
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CAPLV
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Re: World Background Maps

Post by CAPLV » June 8th, 2020, 10:32 pm

@BenganJ - i understand that.. you just mentioned, so i was thought you`ve fixed that, no problem for me.. UK.. atm i`m using old promods combo BG.. so i can live.. :D

for all users good it better fix UK, than Sardinia/Corsica.. (if its possible, no pressure from me)
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BenganJ
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Re: World Background Maps

Post by BenganJ » June 8th, 2020, 10:35 pm

@CAPLV

Thanks for your opinion!
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Re: World Background Maps

Post by BenganJ » June 9th, 2020, 9:49 pm

===== Folks! Project Japan standalone BG has been updated to version 1.2. =====
=============== Adjusted to the new content in version 0.4.0! ===============
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3rik
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Re: World Background Maps

Post by 3rik » June 13th, 2020, 9:43 am

I projected my own map using the same parameters and, sure enough, it matched bengan's.
SCS either have given us the wrong parameters or max was incorrect in saying that they are currently using the new parameters, so i asked on scs forums:
https://forum.scssoft.com/viewtopic.php?f=41&t=286095
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Re: World Background Maps

Post by Arayas » June 13th, 2020, 9:50 am

So Bengan wasnt wrong after all? That is a surprise...not. :tomato:
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Re: World Background Maps

Post by 3rik » June 13th, 2020, 10:05 am

Arayas wrote:
June 13th, 2020, 9:50 am
So Bengan wasnt wrong after all? That is a surprise...not. :tomato:
nope, like i said a couple posts ago, the question was whether bengan is wrong or scs is wrong. Well now we know the fault lies on scs somewhere.
We (i) owe an apology to bengan, and also to promods. :smile3:
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Re: World Background Maps

Post by Sansemiano » June 13th, 2020, 10:49 am

Well, nevertheless what SCS does is the standard. If you like it or not. Promods adapted. Bengan not. It's just how strict you take a look at the matter. Being flexible and practical is usually the best.
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Re: World Background Maps

Post by Arayas » June 13th, 2020, 11:11 am

3rik wrote:
June 13th, 2020, 10:05 am
nope, like i said a couple posts ago, the question was whether bengan is wrong or scs is wrong. Well now we know the fault lies on scs somewhere.
We (i) owe an apology to bengan, and also to promods. :smile3:
Yes, we (but mostly you) owe an apology to everybody. Just joking, in fact a bad joke, like SCS bad jokes in general.
I am in a sour tone here maybe, just because the BIG and MIGHTY SCS map editor became trash and i am on daily basis loosing hours of work because i cannot save every 2 minutes. The stupid thing crash whatever you do. SCS keep telling us they support community, but they dont provide nothing for them. Background or a proper editor.
Official tools for editing trucks, trailers, models and so on. NOTHING. They ripped the editor out of the game just because the game was in bad performance already, but idiots like me thinked the tool is going to be better. No, it's just the half twin that didnt make it.
On the wider note, i'm starting to get pissed off by SCS doing, with open window, FMOD and half of DX11 implementing. Talking from romanian POV the last DLC is trash, the truck routes are positioned in totally other roads, not maded in the DLC, we have a fake Dracula castle, Bran is linked with Tepes like i am with Metallica, i was to one of their concerts, but that doesnt mean i am spent my days with Ulrich.
You have a DRIVING SIMULATOR and your traffic is SHIT. The AI stops when it suposed to go, and they ram you when they are supose to stop. Trucks are continuesly changing lanes like the driver is drown in alcohool.
Now, the popping colours on terrain, BAD redendering distances all over...and so on. So, YES, off course the fault lies on SCS somewhere.
Sansemiano wrote:
June 13th, 2020, 10:49 am
Well, nevertheless what SCS does is the standard. If you like it or not. Promods adapted. Bengan not. It's just how strict you take a look at the matter. Being flexible and practical is usually the best.
WRONG.
Promods was taking care of their mistakes (UK, Island, North) or areas of their interest (ME add-on).
But if SCS standard it's a non-standard because they don't apply their own matematics, how do we know Azerbaidjan, for example, is placed in the corect position? We ask SCS?
Because they dont provide any suport on mapping, they are just making stuff of their interest. They already fucked up alot of maps last year when they changed projection and our maps are shifted now.
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