ProjectTurkey BUGS

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Arayas
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Re: YKSRSK 2.2 BUGS

Post by Arayas » May 17th, 2020, 11:37 am

CAPLV wrote:
May 17th, 2020, 10:13 am
hi @Arayas... :)
what about these DEF errors? :)
00:12:23.688 : <ERROR> Missing terrain material LOD color in aux[2]. Material: /material/terrain/dirt_bridge_fr.mat
strange.. found material files only in Steppe mod files.. but i was driving on YKSRSK teritory... [Azerbaijan and Georgia]
the AI traffic definition needs an update, SCS removed many AI definition in last years so we ahve this errors. Thank you to remind me that.

Second

Those terrain definitions are from the main game and you know i dont replace vanilla materials, if i want them edited, i will clone them under another name.
Some other mappers are still doing this mistake, and we have this LOD 2 errors.
Once a SCS material is altered, you will see that all over the maps, not just in that one.
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BenganJ
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Re: YKSRSK 2.2 BUGS

Post by BenganJ » May 17th, 2020, 1:57 pm

@Arayas

This time a single tree sticking up into the road. Location and picture attached.

Location:

Code: Select all

Tree on road! ;[17/05/2020 12:49] (sec+0026+0011);105177;65.167;45618.3;-1.15395;-0.278823
Bug_Tree_on_road_YKSRSK22DLC.jpg
As usual, click image to get full size!
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Re: YKSRSK 2.2 BUGS

Post by Arayas » May 17th, 2020, 4:10 pm

thanks Bengan, i look into it. I found many atrocities so far, in one day i just finished fixing the road along the sea to the Istanbul from Baku. So....loooong way.
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Re: YKSRSK 2.2 BUGS

Post by BenganJ » May 17th, 2020, 4:11 pm

Okay, I'm still roaming along too, trying to find stuff! :D
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Re: YKSRSK 2.2 BUGS

Post by BenganJ » May 17th, 2020, 11:38 pm

@Arayas

One more, this time texture not closing on other texture.
Location:

Code: Select all

Terrain Probs ;[17/05/2020 22:32] (sec+0027+0011);110787;47.8361;46359.3;-2.13619;-0.252086
Picture of the mess:
Terrain_Probs.jpg
As usual, click image to get full size!
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Re: YKSRSK 2.2 BUGS

Post by Arayas » May 17th, 2020, 11:59 pm

That's simple, wait until you must pass the mountain laying on the road :lol: :lol:

Thank you.
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Re: YKSRSK 2.2 BUGS

Post by BenganJ » May 18th, 2020, 12:04 am

:lol: :lol: :lol: :lol: :lol:
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Re: YKSRSK 2.2 BUGS

Post by affluence » May 18th, 2020, 1:21 pm

BenganJ wrote:
May 17th, 2020, 11:38 pm
@Arayas

One more, this time texture not closing on other texture.
Location:

Code: Select all

Terrain Probs ;[17/05/2020 22:32] (sec+0027+0011);110787;47.8361;46359.3;-2.13619;-0.252086
Picture of the mess:
Terrain_Probs.jpg

As usual, click image to get full size!
I believe that this mistakes comes from the previous versions or original yks. They are visible since the vegetation changed. So they were masked before...
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Re: YKSRSK 2.2 BUGS

Post by BenganJ » May 18th, 2020, 1:45 pm

@affluence

Well, as the YKSRSK first was a rescale from YKS Team version and has been driven on very much without
seeing anything of this, I'm not sure I will agree with you. My two cents are, that these "new" anomalies
surfaced, when the map recently got moved and rotated more or less around a point in the very western
part of the map.
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Re: YKSRSK 2.2 BUGS

Post by Arayas » May 18th, 2020, 1:49 pm

There were some of this in the old YKSRSK also, i discovered a few. Changing the vegetation to quality one opens the field of view a little more.
I must bring back ugly thick bushes, everything will be fine. :lol: :lol:
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