[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
OSD on top right
20 fps in the grass
30 fps for urban areas
20 fps for grass and trees.
(PM2.45 Jeschow of Poland)
OSD on top right
20 fps in the grass
30 fps for urban areas
20 fps for grass and trees.
(PM2.45 Jeschow of Poland)
AMD Ryzen 7 7800X3D
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@clear F1
Okay, I now see what you mean! After your first turn heading towards the city you have what it is supposed be, FPS=30 pretty constant.
Do you happen to know if the grass/tree phenomenon is like that on many similar places? I hope this is not just one badly made location
by the mapper. E.g a lot of error messages output to the game log.
Okay, I now see what you mean! After your first turn heading towards the city you have what it is supposed be, FPS=30 pretty constant.
Do you happen to know if the grass/tree phenomenon is like that on many similar places? I hope this is not just one badly made location
by the mapper. E.g a lot of error messages output to the game log.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
Thank you. :D :D :D
I have done what I can and should do.
When I move to 1.37, I would like to try it again. ;)
Thank you. :D :D :D
I have done what I can and should do.
When I move to 1.37, I would like to try it again. ;)
AMD Ryzen 7 7800X3D
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@clear F1
We will see if someone else can help out here later!
We will see if someone else can help out here later!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@AfxTwn @BenganJ
I thought 90 fps was a requirement for VR - 45 per side? for smooth game play without causing motion problems. 2x will halve that and then 4x will halve what was left, well it does for me.
I can't recommend anything as i only have an old non VR setup.
Does VR even use multimonitor.sii when set to 4? May not and then your "double" won't get AA. Or is it a single with 2 images?
Try step 1,2 & 3 and nothing more. You may have to change to 2xMSAA & 2xSGSS. Then you tell us.
@alonzam99 - I'm not trying to ignore your request to be window blocked, just trying out ideas in the hope that someone might chip in with extra useful info to get to the desired result quicker, that's how finding our own solution works.
This thread was started December 28th, 2019. This AA that you are using only became a proper solution on February 7th, 2020. So plenty of time to still find a solution or probably not. SCS needs to fix/allow it.
Without binding the views to window opening.
You can drive with view 1 and windows open halfway to enjoy the new fmod sounds and you won't be able to put your head out of the window.
Only view 5 allows your head to pass through the window, if open or closed!
@BenganJ clear F1
So sync=2 locks 30 fps but you drop to 20 fps because NPI vert sync is standard whereas BenganJ has adaptive and only drops a few frames as required. But i think when you set adaptive your fps jump to 60, breaks vsync=2?
If grass is set to off in game is it the same? This is a test not a solution.
As i'm not going to be on 1.37 anytime soon... one question. Do the new windows get wet when raining and half open?
I thought 90 fps was a requirement for VR - 45 per side? for smooth game play without causing motion problems. 2x will halve that and then 4x will halve what was left, well it does for me.
I can't recommend anything as i only have an old non VR setup.
Does VR even use multimonitor.sii when set to 4? May not and then your "double" won't get AA. Or is it a single with 2 images?
Try step 1,2 & 3 and nothing more. You may have to change to 2xMSAA & 2xSGSS. Then you tell us.
@alonzam99 - I'm not trying to ignore your request to be window blocked, just trying out ideas in the hope that someone might chip in with extra useful info to get to the desired result quicker, that's how finding our own solution works.
This thread was started December 28th, 2019. This AA that you are using only became a proper solution on February 7th, 2020. So plenty of time to still find a solution or probably not. SCS needs to fix/allow it.
Without binding the views to window opening.
You can drive with view 1 and windows open halfway to enjoy the new fmod sounds and you won't be able to put your head out of the window.
Only view 5 allows your head to pass through the window, if open or closed!
@BenganJ clear F1
So sync=2 locks 30 fps but you drop to 20 fps because NPI vert sync is standard whereas BenganJ has adaptive and only drops a few frames as required. But i think when you set adaptive your fps jump to 60, breaks vsync=2?
If grass is set to off in game is it the same? This is a test not a solution.
As i'm not going to be on 1.37 anytime soon... one question. Do the new windows get wet when raining and half open?
Last edited by JHTrucker on April 21st, 2020, 6:06 pm, edited 2 times in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Just for the record here! My way of running VR doesn't mean at all running any special EXE as Occulus does.
I run the normal game and the SuperDepth3D shader digs out the 3D info from what's called the DEPTH MAP.
When I ran that scheme I hardly noticed ANY delay at all, but it's been a while since I did that now, so I might
remember wrong, senile as I am!
About rain on half open window is interesting. I haven't checked that yet, so I will do that promptly! :D :D :D
Just for the record here! My way of running VR doesn't mean at all running any special EXE as Occulus does.
I run the normal game and the SuperDepth3D shader digs out the 3D info from what's called the DEPTH MAP.
When I ran that scheme I hardly noticed ANY delay at all, but it's been a while since I did that now, so I might
remember wrong, senile as I am!
About rain on half open window is interesting. I haven't checked that yet, so I will do that promptly! :D :D :D
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Hello,
@BJ
Are the NPI settings still available with ETS2 1.37 Beta ?
As I followed instructions few weeks ago (I was playing 1.36), everything was perfect
I installed ETS2 1.37 Beta on a new PC, followed the same instructions (DL Multimon V4) and game crashed before the end of loading
I checked all settings several times, followed Wombat or MXTrucker videos...no matter what I did, same result.
I tried the same with Multimon V3...Nothing better
So I reinstalled ETS2 1.37 Beta without NPI settings and no more crash
Did someone else report it to you ?
Peyence
@BJ
Are the NPI settings still available with ETS2 1.37 Beta ?
As I followed instructions few weeks ago (I was playing 1.36), everything was perfect
I installed ETS2 1.37 Beta on a new PC, followed the same instructions (DL Multimon V4) and game crashed before the end of loading
I checked all settings several times, followed Wombat or MXTrucker videos...no matter what I did, same result.
I tried the same with Multimon V3...Nothing better
So I reinstalled ETS2 1.37 Beta without NPI settings and no more crash
Did someone else report it to you ?
Peyence
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Peyence
Yes, it works flawlessly in 1.37 both ETS2 OB and ATS FINAL, no problems whatsoever!
I have a hard time believing that this NPI scheme can crash the game, have never heard
of anything like that! Check out my YouTube videos and you'll see how well it is working.
Link in my signature!
Yes, it works flawlessly in 1.37 both ETS2 OB and ATS FINAL, no problems whatsoever!
I have a hard time believing that this NPI scheme can crash the game, have never heard
of anything like that! Check out my YouTube videos and you'll see how well it is working.
Link in my signature!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Nope, the rain on half open side window doesn't work very well!
Check out this short video:
So, it's sort of embarrassing how bad SCS has implemented this opening of the side windows!
Nope, the rain on half open side window doesn't work very well!
Check out this short video:
So, it's sort of embarrassing how bad SCS has implemented this opening of the side windows!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ that's absolutely shocking!!!
Is your's a mod truck? just in case we're mocking scs wrongly?
Is your's a mod truck? just in case we're mocking scs wrongly?
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034