[DX11] Help regarding Nvidia Profile Inspector (NPI)

Make your game even better
User avatar
Ronin
VIP
Posts: 1502
Joined: October 17th, 2019, 11:16 am
Location: Gorinchem, Netherlands

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Ronin » April 18th, 2020, 1:06 am

JHTrucker wrote:
April 17th, 2020, 11:13 pm
olaf28 - All my files on here have AA enabled, that's the point. That example you picked up on was my strange discovery with 1 image on screen. If you look in the "smaller files" 1-7 they all have 5 monitors, 1 main image then 3 dummies and 5th AA.Enabler. AA.Enabler has to be the 5th monitor and is full screen but un-rendered, always no matter how big your actual image is (smaller).
If AA.Enabler is monitor 2,3 or 4 then we get a memory leak and game will crash. So we can't use 2 monitors to get AA. We need always 5 for smaller single/double/triple/quad. Standard STEP 2 Single.AAv4 is full screen and gets AA because of that. Smaller single/double/triple/quad setups, none of them have full screen images as standard and no AA... until i worked out a way.
Smaller 8 however, is just 1 monitor using my discovery that width at 100% and lower height also gives AA.
Hope that sounds right for you. Enjoy your testing and pick one or i'll give you some more!
So I had to read 3 times before I understood it ... :D :D :D
But I understand the principle. And I just thought it just was 1 monitor. :shock: :shock:
I think it's great how you solved it.
I will continue testing
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
alonzam99
Posts: 100
Joined: April 17th, 2020, 2:47 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by alonzam99 » April 18th, 2020, 11:42 am

Arayas wrote:
April 17th, 2020, 11:55 pm
alonzam99 wrote:
April 17th, 2020, 10:24 pm
but I wondering how real truckers can see the "co-driver" mirror cuz they can't zoom into the mirror and it is too far to see it clearly
The mirrors are quite BIG and you can see an wide angle in them. The game is not real in this matter.
There is the dead-angle when a car is next to your door, but this is why you check very often the mirrors to be informed about what is happening around you.
And, going mostly on the first lane you dont have to care alot about the right side.

but when they reversing ? sometimes they are need to look at the right mirror and also the right wide angle..
alonzam99
Posts: 100
Joined: April 17th, 2020, 2:47 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by alonzam99 » April 18th, 2020, 11:46 am

Bengan - I've checked and scs still not added the "g_cam_window_block 1" for trackir users. hope they will do it in the final version and if they'll not do it
some modder will do it.
User avatar
Arayas
Site Admin
Posts: 7264
Joined: December 15th, 2018, 3:25 am
Location: Romania
Contact:

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » April 18th, 2020, 2:46 pm

alonzam99 wrote:
April 18th, 2020, 11:42 am
but when they reversing ? sometimes they are need to look at the right mirror and also the right wide angle..
Think in logic way. When you reversing you dont see nothing in one of the mirrors axcept when the truck is in line with the trailer. And if there is space you always choose to bend the trailer in the left side to see its end in the left mirror or even popping your head out of the window.
But i repeat the view in the right is quite good also, not like in the game, more likely like in mini mirror available when you press F2.
ImageImage Image
support@roextended.ro
www.roextended.ro
alonzam99
Posts: 100
Joined: April 17th, 2020, 2:47 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by alonzam99 » April 18th, 2020, 6:52 pm

what about the "g_cam_window_block 1" ? is it still not work with trackir ?
is anyone found a solution for this ?
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 18th, 2020, 7:18 pm

@alonzam99

Hold your horses, mate! It's totally up to SCS to fix that, so you have to patiently
wait and see if they even want to fix it!

@JHTrucker & @All

I have now posted the suggested solution presented here by JHTrucker on the SCS
forum in the following topic. Cross your fingers!
https://forum.scssoft.com/viewtopic.php ... 2#p1334122
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
JHTrucker
Expert
Posts: 1351
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 18th, 2020, 9:20 pm

Can't post... 403 error... Regarding head tracking.
I've attached TIR POST.txt file with what i was trying to type.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 18th, 2020, 9:35 pm

@JHTrucker

I thought that this was the solution, but it isn't. I tested a lot and it is very inconsistent behavior in this forum.
This damn forum is very oddly sensitive! You MUST write the two words together as 'Headtracking'.
Writing them as separate words make the forum code react on the second! Post it and then I'll
remove these two latest posts!
@Arayas

DL JHTruckers textfile in previous post and tell me why he can't post that without getting a 403 server error
or phpBB error.
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
Arayas
Site Admin
Posts: 7264
Joined: December 15th, 2018, 3:25 am
Location: Romania
Contact:

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » April 18th, 2020, 10:37 pm

There are no word censoring or limitations.
ImageImage Image
support@roextended.ro
www.roextended.ro
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 18th, 2020, 10:38 pm

@Arayas

Still it isn't possible and this is NOT the first time both he and I get problems
with posting certain texts! Any idea what it could be?

EDIT: Can it be the browser we use, not that I know what JHTrucker uses?
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
Post Reply