[DX11] Help regarding Nvidia Profile Inspector (NPI)

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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » April 11th, 2020, 4:55 pm

Wait a little until VP9 (1440P)!
Vsync "2" is smooth at 1080p as BenganJ knows.

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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » April 11th, 2020, 4:57 pm

@JHTrucker

My monitor is 60hz.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 11th, 2020, 5:00 pm

@clear F1 - I know it is, but i don't think the game does. Hence the strange issue you have.
And this is why vsync=3 plus tear control adaptive might be your solution at 1440p.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 11th, 2020, 5:00 pm

@JHTrucker

I can't post in Bugs, as the requirements are then to have a clean profile, using
ONLY SCS ATS stuff and here I run in a BIG combo and modified original SCS files.
Go figure what will happen! :shock: :roll: :evil:
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 11th, 2020, 5:02 pm

@JHTrucker & @clear F1

BUT clear F1 explicitly tells the game to run with 60Hz, that doesn't help!!!!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » April 11th, 2020, 5:03 pm

@JHTrucker

I got 30fps on April 3 with Vsync "2". There were three pages after you pointed out.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 11th, 2020, 5:05 pm

@BenganJ - i was joking about bug report...
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 11th, 2020, 5:10 pm

@clear F1 - What do you have now with 1440p and the below settings?

In config.cfg:
uset r_mode_refresh "60"
uset r_vsync "1"

In NPI set:
NPI frame limiter to default
Vertical Sync to 'Use the 3D application setting'
Vertical Sync Tear Control to 'Adaptive'.

Now test:
In config.cfg:
uset r_mode_refresh "60"
uset r_vsync "2"

In NPI set:
NPI frame limiter to default
Vertical Sync to 'Use the 3D application setting'
Vertical Sync Tear Control to 'Adaptive'.

Now test:
In config.cfg:
uset r_mode_refresh "60"
uset r_vsync "3"

In NPI set:
NPI frame limiter to default
Vertical Sync to 'Use the 3D application setting'
Vertical Sync Tear Control to 'Adaptive'.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 11th, 2020, 5:11 pm

@JHTrucker

But what can be wrong with that conditional if statement? I made spaces around the equality sign,
but that didn't help. Obviously the game finds that if statement offensive and tries to load a backup,
but fails, therefor crashes. Do you know for certain that such code statements are allowed in that
kind of files?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » April 11th, 2020, 5:12 pm

@JHTrucker @BenganJ

For now, return to 1080p and play.
VP9 I just want to post a video to YT with 1440p, so it takes time but returns to the previous method.
Please let me know if you have any good suggestions.
Thank you two.
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