[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 10th, 2020, 10:42 pm

@JHTrucker

Yes, but so far only through the console, I think! Search SCS forum for camera_block
and you'll find it, I hope! If not, howl and I'll see what I can do!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 10th, 2020, 10:45 pm

@JHTrucker

g_cam_window_block 1 will make it so you can't look out through a closed window.
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 10th, 2020, 10:47 pm

@BenganJ - I don't think it works for trackir, only mouse. You have tracking... does it block?
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 10th, 2020, 10:55 pm

@JHTrucker

Nope, it doesn't and I use the TrackIR protocol when headtracking!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 10th, 2020, 10:57 pm

@BenganJ - and my guess is scs won't bother to fix it / give config.cfg option.
But thanks for checking for me. Sorry for off topic!
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 10th, 2020, 10:59 pm

@JHTrucker

Nothing of this kind can be off topic, you learn something every time! :D :D :D
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 11th, 2020, 12:59 am

@BenganJ - A bit more off topic... Just noticed the "nameless" again... but here's what i hoped would be in the camera file.

camera_azimuth_range: _nameless.interior.kenworth.w900.left1
camera_azimuth_range: _nameless.interior.kenworth.w900.left2
camera_azimuth_range: _nameless.interior.kenworth.w900.left3
camera_azimuth_range: _nameless.interior.kenworth.w900.left4
If g_cam_window_block="1" and driver_window<>"down" Then goto right1 <--- THIS LINE
camera_azimuth_range: _nameless.interior.kenworth.w900.left5
camera_azimuth_range: _nameless.interior.kenworth.w900.right1
camera_azimuth_range: _nameless.interior.kenworth.w900.right2
END

So the driver window would have to be fully down before trackir head could pass through it.

There you go scs, you're welcome!
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 11th, 2020, 1:08 am

@JHTrucker

What's this then, as it seems to have been put there recently?

Code: Select all

        azimuth_overrides[]: _nameless.interior.kenworth.w900.left1
        azimuth_overrides[]: _nameless.interior.kenworth.w900.left2
        azimuth_overrides[]: _nameless.interior.kenworth.w900.left3
        azimuth_overrides[]: _nameless.interior.kenworth.w900.left4
        azimuth_overrides[]: _nameless.interior.kenworth.w900.left5
        
        azimuth_overrides[]: _nameless.interior.kenworth.w900.right1
        azimuth_overrides[]: _nameless.interior.kenworth.w900.right2
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » April 11th, 2020, 1:14 am

@BenganJ - No, still in 1.36.
They define the movement names available that follow with the actual values each can move by.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » April 11th, 2020, 1:18 am

@JHTrucker

Yes, but I've seen posts where they say it works, and you say it is when using mouse.
Shouldn't there then be some dependence on headtracking parameters, as in controls.sii
there's a lot of them. I run an edited controls.sii in my profiles, making my headmovements
go further left and right before reaching the limit!
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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