[DX11] Help regarding Nvidia Profile Inspector (NPI)

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Waldo
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Waldo » February 20th, 2020, 9:05 pm

These tweaks worked for me and I only have a 970gtx card thank you. But on the menu page my truck has overlapping images that is until I set my graphics to Ultra which brings it back to normal. My card kinda struggles a bit with Ultra setting. This image problem is not a deal breaker but I just thought I would raise it here.....Wombat suggested it was the best place to share the information as it may not have been raised before. My apologies if it has been..!
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 20th, 2020, 9:12 pm

@Waldo

You have forgotten one of two things in Step 1-3.
1. Have you done what is needed with the multimon_config.sii and the config.cfg?
2. If you're using ReShade, you have to remove it.
So, please re-check the first steps again!
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 21st, 2020, 1:38 am

@BenganJ - Are you sick of change request from me?
Just wondering... i requested a mod to Q&A on page 90.

But now i want to perhaps also add to the instructions in the language that people here understand... FPS HIT!

----------------------------------------------------
Changes made to global config.cfg file:
Depending on traffic mods used.
MID TO HIGH FPS HIT
----------------------------------------------------

uset g_lod_factor_pedestrian "2" // This and the following 2 parameters will make LOD changes further away for the objects mentioned.
uset g_lod_factor_parked "2" // See above.
uset g_lod_factor_traffic "2" // See above.

----------------------------------------------------
Changes made to my global config.cfg file:
EXTREME FPS HIT
----------------------------------------------------

uset r_mirror_view_distance "900" //This will give you 900 meters view in the mirrors before objects disappear.
uset g_lod_factor_pedestrian "15" // This and the following 2 parameters will make LOD changes further away for the objects mentioned.
uset g_lod_factor_parked "15" // See above.
uset g_lod_factor_traffic "15" // See above.


My edited values (HIGH FPS HIT):

leaves_lod_start: (980.0, 980.0, 980.0)
leaves_lod_end: (990.0, 990.0, 990.0)


Hope you agree with the changes, it can only help the increasing number of people you are attracting here!
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 21st, 2020, 2:06 am

@JHTruckers

I know when to take good advice! Now e.g.! :D :D :D
Check it out!
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 21st, 2020, 2:16 am

@BenganJ Thanks!

I really think the Q&A's should also be on the steam forum header post under the link to here.
They can't be missed when they are at the top of each page!
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 21st, 2020, 2:21 am

@JHTrucker & @Road Runner

I agree, could solve things faster for tyoical Stream users,
not being members here!
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Foxman
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Foxman » February 21st, 2020, 3:39 am

Can I suggest perhaps making a Steam Guide on the ETS2 and ATS community hubs for this rather than posting to the Steam discussion forums as the forum thread will gradually disappear unless it keeps getting bumped which isn't really ideal practice.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 21st, 2020, 3:47 am

@Foxman

There's a problem with maintaining TWO guides in sync, so I prefer this topic
here working as the original documentation. On Steam, it should be only a
description of what we have to offer and a link, preferably together with a
Q&A section there too! My two cents! As a guide or topic in Discussions will
someone else decide, as I don't know how it works on Steam, I'm almost never
there.
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Arayas
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » February 21st, 2020, 3:56 am

trying this for the first time and this is what it looks
ImageImage Image
support@roextended.ro
www.roextended.ro
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 21st, 2020, 4:03 am

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
I think the game tries to tell you to use the virtual mirror, engage
REVERSE and drive backwards all the way to the delivery place!
😂😂😂😂😂😂😂😂😂
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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