[DX11] Help regarding Nvidia Profile Inspector (NPI)

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Road Runner
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Road Runner » February 15th, 2020, 10:01 am

@BenganJ
Obviously I have not read your article. :oops: Somebody asked me if our 'Super DX11' had any adverse effect on head tracking. I didn't think it would but obviously (again) it doesn't - I will pass this info on.
Meanwhile I'll go and read your article. :oops:
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 15th, 2020, 10:04 am

@Road Runner

Two totally different independent things, no connection whatsoever! Satisfied? Clear? :lol: :lol: :lol:
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Road Runner
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Road Runner » February 15th, 2020, 10:08 am

@BenganJ

Yes, crystal :D If I have any other queries I'll post in that topic. :?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 15th, 2020, 4:18 pm

@BenganJ

Here's an extra warning to be put at the start?
If you have a multi monitor setup and already use the games "multimon_mode 2, 3 or 4" feature, then this AA solution will not work.

@BenganJ @Road Runner

For your info:
Just a quick explanation for multimon_mode "4" and why single monitor users need to use it.
The multimon_confg.sii file allows you to create up to 4 rendered images (one for each screen you have) and fully config the angles, bezels widths etc.
You can, however, just create one rendered image for your one monitor within this file. It is basically the same as multimon_mode "0" (game default) & "1" but with "4" you can also move and/or resize the UI as well.
This being the important part, a slightly smaller UI stops the gfx from flipping.
I can't say why it fixes it... but it does.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 15th, 2020, 4:28 pm

@JHTrucker

Thanx for the info. As I said before, I've used triple monitor setup with SoftTH,
so I have studied the SCS multimonitor setup possibilities at that time. Mode 4
is the most general one, with the other ones more for specific purposes! Yes, I'm
aware of the fact that BOTH ReShade AND MultiMonitor users are to be warned!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 15th, 2020, 4:37 pm

You guy's might get asked this a lot.
In steam forum:
"Can I ask what is the purpose of having this feature enabled at all as I only have one monitor."
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 15th, 2020, 5:04 pm

Exactly, so I'm prepared, be sure of that! Thanx! :D
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 16th, 2020, 3:04 am

===== First post has been prepared for reorg of information later! =====
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » February 16th, 2020, 3:51 pm

@BenganJ
Using Nvidia Freestyle, I created a brighter video with higher saturation and contrast in the game, but when I uploaded it to YT, the color dropped and it became darker overall. Continue testing.

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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 16th, 2020, 5:04 pm

@clear F1

Nice! Please continue to report on Nvidia Freestyle!

@All

===== First post reorganized! Please check it out and report on errors and your opinion! =====
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