[DX11] Help regarding Nvidia Profile Inspector (NPI)

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Road Runner
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Road Runner » February 13th, 2020, 1:20 pm

@BenganJ

'DAMN, I tested with the pattern 0x80000A72, the good old digit 2 at the end again,
and then I had NO problems with ReShade, BUT I haven't tested this for the anomalies.
Doing that later today! Watch video again!'


Rains in the cab. :(
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 13th, 2020, 1:41 pm

@Road Runner

Yes, and black textures unless you set Mirror Quality back to Low, i.e. we're back with all the anomalies again!
But, please test with 0x80000F74 and 0x80000A74 and ReShade. I get no anomalies, no split screen, but are we
losing AA then? I have certain problems testing fully right now!

EDIT: I think I can answer that myself! YES WE ARE! DAMN! :evil: :evil: :evil:
As long as the last digit is even ReShade loads without the split screen, but we get either anomalies back OR with
a 4 at the end, we lose AA! Is this frustrating or what :?: :?: :?:
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » February 13th, 2020, 2:48 pm

In my case, AA does not work for any of A72, F74, A74.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 13th, 2020, 2:49 pm

@clear F1

Not for me either! :( But ReShade works 100% on A74 and F74! :D
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 13th, 2020, 5:03 pm

@BenganJ - Sorry i'm only on a 3g data dongle so youtube is too expensive for me. How do i manage without seeing funny cat videos...

When i came up with F7F i discovered that 07A-F worked but "felt heavy" (too much gpu work) and killed vsync.
Putting the F in F7F fixed vsync.

A7F - F7F i think the A-F is some sort of sharping filter around the mid point of the screen. A=off/low F=max.
Objects/assets created with dx11 in mind take advantage of dx11 code whilst dx9 ones don't... hence why older areas of the game / older vegetation don't show glowing outlines?

For me A7F is the current winner.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 13th, 2020, 5:13 pm

@JHTrucker

I agree, the glowing comes from some version of sharpening and
Nvidia recently added that to the driver, at least to the NCP and
thereby we also get it in NPI. Earlier I used ONLY the ReShade
shader from the SuperDepth3D pack called Smart_Sharp and I
thought that was as the name says, smart. Sadly I now have to
use the driver one instead, which I think is taken from the
ReShade assortment as well.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » February 13th, 2020, 5:34 pm

@BenganJ But that sharping filter in ncp sharpens the whole image like increasing -ve lod.
For me, if i set sharp to 1.0 as per your preferences, everything looks embossed, tarmac roads are like gravel roads. Your super high AA probably smooths this out for you. So no sharping for me.
However...
Here's another reshade thought, remember i don't have it!
AA bit + mmm4 + mmcfg + menuaa 8 = good for all non-reshade users.

Now, having tested with 1920x1080 monitor with menuaa=0, i can see that all still works as long as you use mmm4 + mmcfg as well.
But you'll notice the far right of the load/menu screen has a small vertical strip of background (drive screen).
Edit mmcfg to:-
normalized_ui_x: 0.0001
normalized_ui_width: 0.999
To fix it!

So, you had menu splitting before i made mmm4 + mmcfg... so perhaps...
AA bit + mmm4 + new mmcfg + menuaa 0 = good for reshade users?????????
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 13th, 2020, 5:38 pm

@JHTrucker

Damn, you put out testobjects ever so often now. I'm on my way to
the grossery store, but I'll do some testing when back again! Sounds
interesting! :D
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » February 13th, 2020, 6:06 pm

@JHTrucker

I couldn't resist testing before going to the shop! :lol: BUT, ReShade
loaded, but didn't have any effect! First, 0.999 + 0.0001 = 0.9991,
NOT 1.0, so I ran with 0.999 + 0.001 = 1.0 instead! These changes
had the effect that without changing the AA pattern, ReShade
loaded. I just wished it did it thing too! :D I also got the black
texture anomaly.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » February 13th, 2020, 10:10 pm

(I wonder if there are any pills for obsessive behaviour :roll: )

Sorry guys, i'm just helping :D :D
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