[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
It´s a possible solution I think. Thank you :D :D
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
I tested it on a SCS Vanilla profile I had tested on before without success, but this solution worked.
Now I'm going to test it on my normal profiles, with lots of maps and other mods! Looks damn good
and promising though! Reminds me of the time I ran UKTS with a triple monitor setup through SoftTH,
which sadly is dead by now! At that time I ran with r_multimon_mode "3"! :D :D :D
I tested it on a SCS Vanilla profile I had tested on before without success, but this solution worked.
Now I'm going to test it on my normal profiles, with lots of maps and other mods! Looks damn good
and promising though! Reminds me of the time I ran UKTS with a triple monitor setup through SoftTH,
which sadly is dead by now! At that time I ran with r_multimon_mode "3"! :D :D :D
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Tapir
Wow, tough crowd!
If the smaller UI is such an issue, then you could mod the size if you like.
Open the multimon_config.sii file with notepad and change:-
normalized_ui_x: 0.025 <<< keeps it centre.
normalized_ui_width: 0.95 <<< keep below 1.
If you get flipping gfx the UI is too big.
Wow, tough crowd!
If the smaller UI is such an issue, then you could mod the size if you like.
Open the multimon_config.sii file with notepad and change:-
normalized_ui_x: 0.025 <<< keeps it centre.
normalized_ui_width: 0.95 <<< keep below 1.
If you get flipping gfx the UI is too big.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I `ll test it ....Thank you :D :D
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
That looks really better, again Thank you for your work. :D :D :D :D :D :D :D
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
You're welcome, Only took 4 days to fix... must be getting old.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
If it works, and it will, it'll work on any profile. ATS or ETS2. Isn't required to be kept up to date like a mod.
Unless the up coming scs gfx update breaks it, it should be good for the life of ETS2.
If it works, and it will, it'll work on any profile. ATS or ETS2. Isn't required to be kept up to date like a mod.
Unless the up coming scs gfx update breaks it, it should be good for the life of ETS2.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
I have now tested it on two other running profiles, one with a standalone map and
another a Promods combo with lots of maps and mods. Everything is now working
wonderfully and SORRY, the crashes I've had was due to me making the mistake of
NOT deactivating the animated passenger mod before a truck config! :oops: :oops: :oops:
But now I have a question. Is this a universal solution or is it in any way dependent
on a specific resolution, in this case 1920x1080? Do we need one multimon_config
file for every different solution out there?
You've done a tremendous good job with this mate, it is MUCH appreciated! :D
I have now tested it on two other running profiles, one with a standalone map and
another a Promods combo with lots of maps and mods. Everything is now working
wonderfully and SORRY, the crashes I've had was due to me making the mistake of
NOT deactivating the animated passenger mod before a truck config! :oops: :oops: :oops:
But now I have a question. Is this a universal solution or is it in any way dependent
on a specific resolution, in this case 1920x1080? Do we need one multimon_config
file for every different solution out there?
You've done a tremendous good job with this mate, it is MUCH appreciated! :D
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
I can't say for certain without having other monitors to test.
But my feeling is, as long as the UI is kept smaller than the driving / game res then it should work.
I've been editing the original "this fix" post with extra info.
I can't say for certain without having other monitors to test.
But my feeling is, as long as the UI is kept smaller than the driving / game res then it should work.
I've been editing the original "this fix" post with extra info.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034