[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ Road Runner Tapir
Do you all make the multimon changes via console in game?
i always have the game shut and mod the config.cfg with notepad then start game.
Do you all make the multimon changes via console in game?
i always have the game shut and mod the config.cfg with notepad then start game.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
I edited the global config.cfg file with game shut down!
I edited the global config.cfg file with game shut down!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - ok
Sorry i missed your request for my "all waves mod".
Here it is... for ATS but ETS2 will be similar.
All i did was # out these lines:-
#scene_model_path: "/model/ats_main_menu_garage/garage.pmd"
#scene_model_anim_path: "/model/ats_main_menu_garage/garage_anim.pmd"
#scene_model_animation: "/model/ats_main_menu_garage/amerika.pma"
#scene_cinematic_camera: "/def/camera/ui/desktop_bg_cam.sii"
#scene_model_look: "default"
#scene_model_variant: "default"
#vehicle_reflection: "/model/ats_main_menu_garage/garage_cubemap.tobj"
#floor_reflection: true
And add these:-
scene_model_path: "/model/ui/background_dome_trailers.pmd"
scene_model_look: "color1"
scene_model_variant: "c_cabin"
scene_model_position:(0.0, -0.25, 0.0)
vehicle_reflection: "/model/ui/dome_cubemap.tobj"
That's for trailer_config_scene.sii (in the mod) as an example of what you need to look for in ETS2.
I don't use it as it looks awful when you config truck/trailer and the backgroup is spinning colours!
I didn't drive to a dealer to test that but i did use vehicle browser - truck / trailer and they worked fine with the waves.
I still can't get flipping gfx anymore so i'm really disappointed it didn't work for you guy's...
Sorry i missed your request for my "all waves mod".
Here it is... for ATS but ETS2 will be similar.
All i did was # out these lines:-
#scene_model_path: "/model/ats_main_menu_garage/garage.pmd"
#scene_model_anim_path: "/model/ats_main_menu_garage/garage_anim.pmd"
#scene_model_animation: "/model/ats_main_menu_garage/amerika.pma"
#scene_cinematic_camera: "/def/camera/ui/desktop_bg_cam.sii"
#scene_model_look: "default"
#scene_model_variant: "default"
#vehicle_reflection: "/model/ats_main_menu_garage/garage_cubemap.tobj"
#floor_reflection: true
And add these:-
scene_model_path: "/model/ui/background_dome_trailers.pmd"
scene_model_look: "color1"
scene_model_variant: "c_cabin"
scene_model_position:(0.0, -0.25, 0.0)
vehicle_reflection: "/model/ui/dome_cubemap.tobj"
That's for trailer_config_scene.sii (in the mod) as an example of what you need to look for in ETS2.
I don't use it as it looks awful when you config truck/trailer and the backgroup is spinning colours!
I didn't drive to a dealer to test that but i did use vehicle browser - truck / trailer and they worked fine with the waves.
I still can't get flipping gfx anymore so i'm really disappointed it didn't work for you guy's...
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Thanx! In the meantime I've tested a couple of things too.
1. Ran the game in non-fullscreen mode, no change!
2. Disabled the default loading of Nvidia's Ansel DLL for ONLY ETS2 in NPI, no change either sadly!
I'll have a look at your mod, I was in those files and # out only the path specifying one and that
didn't help!
Thanx! In the meantime I've tested a couple of things too.
1. Ran the game in non-fullscreen mode, no change!
2. Disabled the default loading of Nvidia's Ansel DLL for ONLY ETS2 in NPI, no change either sadly!
I'll have a look at your mod, I was in those files and # out only the path specifying one and that
didn't help!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I can also confirm that Antialiasing compatibility '0x80000F7F' works fine,last minor issue the occasional flickering at some distant objects.Also G-Sync works fine.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@JHTrucker
Thanx, that works :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Thanx, that works :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@ykon28
Good to know! Thanx for report! :D
Good to know! Thanx for report! :D
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Tapir
What works?
What works?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
His mod works to config truck and trailer without rescaling to 400%. You can drive with 100% scaling and all works. :D :D :D :D
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Tapir
Thanks for that! I checked and compared the mod files with ETS2 counterparts,
and they are pretty different, so I gather the mod has to be adjusted to ETS2's
way of doing it!
Thanks for that! I checked and compared the mod files with ETS2 counterparts,
and they are pretty different, so I gather the mod has to be adjusted to ETS2's
way of doing it!