SuperTraffic [1.43][1.44]

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Arayas
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Re: SuperTraffic 1.8 [1.35] and [1.36]

Post by Arayas » January 9th, 2020, 5:01 pm

More than that the post was placed in the BUGS area of SCS forum. The moderators move it somewhere less important than bugs. They live with the head in the sand.
I dont care about that anymore because i hardly play the game for exact those reasons.
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Re: SuperTraffic 1.8 [1.35] and [1.36]

Post by Stilgar » January 9th, 2020, 6:59 pm

The bad behavior of the AI, including the ninja spawns are the reason why the no damage mod is so popular.
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Re: SuperTraffic 1.8 [1.35] and [1.36]

Post by Arayas » January 9th, 2020, 9:11 pm

using a non damage mod is not a solution
best thing is to have someone at SCS with a non-damaged brain mod and to fix this shit.
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Re: SuperTraffic 1.8 [1.35] and [1.36]

Post by tantalus » January 10th, 2020, 4:43 pm

Yup, i think the game is easy enough to avoid no damage mods, thats not the point, the point is we are playing a simulator, and traffic is included in the bag. I dont play a trucking simulator only to feel that im driving a truck, but also to feel that im actually driving through a road trying to interact with the traffic as if in real life. I dont care about taking damage that is not something to be worried about since that part of the game is also badly simulated and you can repair your truck at any time and it will cost you basicallyl nothing... :lol:

But traffic.. thats a huge problem these days. I mean, back in the day in 2014 all assumed the game was still in early stages.. but many years passed and the traffic AI only improved a little bit... i think SCS is focusing more on DLCS and dumb additions instead of the important things. But since they keep selling A LOT and many people seem to be ok with the AI.. i dont think they are going to do any efforts to actually improve the ai much more...
Arayas wrote:
January 9th, 2020, 9:11 pm
best thing is to have someone at SCS with a non-damaged brain mod and to fix this shit.
Oh, wouldnt that be nice... :lol: :lol: :(

There is also one thing that pisses me off in minor grade and it is the random spawn frecuency of some cars/trucks. There is a car with a van attached that spawns constantly. Im trying to figure it out what it is and tweak the spawn frecuency in the scs def files..
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Re: SuperTraffic 1.8 [1.35] and [1.36]

Post by Frankiee » February 9th, 2020, 11:42 pm

Hello.
Please, update the ATS super traffic mod.
1.1 version, crahs the game! :(

"<ERROR> [unit] File '<../../def.scs | >/def/world/traffic_lane.sii':
00:00:47.940 : <ERROR> [unit] The unit 'traffic_lane.rail.train.cargo1' of type 'traffic_lane_data' has dangling pointer (to 'traffic_rule.s_train_cl') in the attribute named 'traffic_rules'.
00:00:47.940 : <ERROR> [unit] File '<../../def.scs | >/def/world/traffic_lane.sii':
00:00:47.940 : <WARNING> [unit] The pointer to 'traffic_rule.s_train_cl' looks like dangling pointer.
00:00:47.940 : <ERROR> load_filtered_unit_array() - Failed to load units from file (/def/world/traffic_lane.sii)
00:00:47.940 : <ERROR> management\core_asset_catalog.cpp(1242): ?load_road_data@core_asset_catalog_u@prism@@AEAAXXZ: Data error."
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Re: SuperTraffic 1.8 [1.35] and [1.36]

Post by Arayas » February 10th, 2020, 6:08 pm

ok
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Re: SuperTraffic 1.8 [1.35] and [1.36]

Post by Xoryx » May 27th, 2020, 6:32 pm

Could you update the ATS version of this mod to 1.37?
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Re: SuperTraffic 1.8 [1.35] and [1.36]

Post by Arayas » May 27th, 2020, 8:03 pm

yes, check in one day ot two.
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Re: SuperTraffic 1.8 [1.35] and [1.36]

Post by Bozo » May 29th, 2020, 6:55 pm

Do you need a new version of Super Traffic for patch 1.37 for ETS 2?
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Re: SuperTraffic 1.8 [1.35] and [1.36]

Post by BenganJ » May 29th, 2020, 6:56 pm

@Bozo

Just read the two posts above yours, it's on it's way already!
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