Agree. But i wasnt talking specifically about people with epileptic seizures. This is an univesal problem only known to people who played videogames before DX11 went official (or in earlier stages) or only known to people who actually care about graphic quality. Sadly this matter is not really well know to new gamers, thats why these graphic problems of videogames are almost a big unknown to new gamers that are playing in the DX11 generation. Before DX11 or in the earlier stages of it (up to 2014-2015) we didnt have shimmering, or flickering or bad shadow casting. And this applies TO EVERY SINGLE GAME, in the case of ETS it looked better than ever. With the implementation of 1.35 we lost a big chunk of graphic quality and with 1.36 things got even worst (due to the elimination of DX9 that sure, it was performing worst than DX11 but we were able to get rid of shimmering and other artifacts using nvidia inspector through DX9). You are driving at daylight through a city with many fences, buildings and reflections and the only thing you gonna see is shimmering all over the place these days. Disgusting. And unfortunately players are used to play a videogame with their eyes floating.BenganJ wrote: ↑December 26th, 2019, 1:28 pm@CAPLV
Now I think you're doing your fair share of bullshit'ing. What tantalus is talking about is
the multi crap antialias SCS has implemented, making it impossible for people suffering
from epileptic seizures to play the game. But you're right in, that performance wise, it is
working damn good. I know that with the present graphic pipeline in the game, both at
top level isn't really possible. NO post-processing type of antialias method will compare
with the forced type we had in DX9. PERIOD! I've tested DSR 16x and even that won't work.
I mean, just come on. Today, even playing at 400% renderscale, full SMAA (that, by the way is not even better than MLAA we had before... just saying, SCS should have implemented TAA at least to get rid of shimmering like any other companies upgrading the game engine nowadays) you get worst graphic quality. When we had DX9+nvidia inspector we were playing at 100% renderscale with forced antialiasing and the game looked PERFECT. No shimmering, and PERFECT ANTIALIASING. If people cant see the difference... well.
As you say, sure DX11 increased performance but im still amazed that SCS says that the game engine is updated to DX11 when we dont even have a proper decent antialiasing system, or a multi core rendering feature, or other DX11 specific advantajes that are of course completely missing in this game. But yeah, the game is "fully updated" to DX11.. and worst part is people actually believe it...