SuperTraffic [1.43][1.44]
Re: SuperTraffic 1.8 [1.35] and [1.36]
Very fine Arayas.
I`ll try this at once. ;) ;) :D :D :D :D
I`ll try this at once. ;) ;) :D :D :D :D
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: SuperTraffic 1.8 [1.35] and [1.36]
That sounds fun and cool! Thanks mate!
Re: SuperTraffic 1.8 [1.35] and [1.36]
Thanks for the update Arayas
At the moment I am testing with g_traffic 2 and it certainly adds more realism
Why can't scs get their act together do something about the lack of AI with the
default settings of g_traffic 1 and add some kind of realism instead of empty
highways.
Anyway Arayas your mod rocks :D :D :D :D :D
At the moment I am testing with g_traffic 2 and it certainly adds more realism
Why can't scs get their act together do something about the lack of AI with the
default settings of g_traffic 1 and add some kind of realism instead of empty
highways.
Anyway Arayas your mod rocks :D :D :D :D :D
Re: SuperTraffic 1.8 [1.35] and [1.36]
Thanks.
Traffic is a major FPS consumer. It's up to user's PC. They keep everything basic. Even AI beeing nice it's a contrameasure for traffic jams (= more FPS loss).
It's sad to see a game from paleolitic era struggeling to live on decent graphic, but i prefer that instead of the way of new games, 60GB installation files and NASA PC requirements.
Traffic is a major FPS consumer. It's up to user's PC. They keep everything basic. Even AI beeing nice it's a contrameasure for traffic jams (= more FPS loss).
It's sad to see a game from paleolitic era struggeling to live on decent graphic, but i prefer that instead of the way of new games, 60GB installation files and NASA PC requirements.
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- Joined: March 30th, 2019, 9:52 am
Re: SuperTraffic 1.8 [1.35] and [1.36]
Good afternoon. I now use your traffic mod, instead of that guy's mod. I have a question, I know how to reduce the amount of jazzycat cars, only with BDF will I get tired of doing it. Perhaps an easy way to reduce BDF?
Last edited by Necrokilldozerr on November 11th, 2019, 6:01 pm, edited 1 time in total.
Re: SuperTraffic 1.8 [1.35] and [1.36]
It can't be doned by this mod, this is just spawning mod for type of vehicles and time of day.
Re: SuperTraffic 1.8 [1.35] and [1.36]
Specially when all the last generation AAA games have more graphics glitches than ever (shimmering, flickering, bad shadow casting...) and cant be even be called AAA games anymore its completely sad. But hey!!! people keep buying expensive videocards and screens, and they keep buying every single game its released!!!!! :cry: :x i would say that the strategy of companies like nvidia about making cheaper components its working really well, since people seem to be not worried about the quality lose on graphics these days. Not me, of course.
Today videogames look terrible. I miss so much the years 2000-2012. And about ETS2, we were pretty in heaven with DX9+nvidia inspector, and now with DX11 the game never looked so bad. But again, people seem completely blind. They love their graphic mods......
Windows 10 xxxx.xxx whatever is the last version... lol.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
Re: SuperTraffic 1.8 [1.35] and [1.36]
stop bullshit.. ets2 dx11 is awesome... much better and vivid than dx9...
Re: SuperTraffic 1.8 [1.35] and [1.36]
@CAPLV
Now I think you're doing your fair share of bullshit'ing. What tantalus is talking about is
the multi crap antialias SCS has implemented, making it impossible for people suffering
from epileptic seizures to play the game. But you're right in, that performance wise, it is
working damn good. I know that with the present graphic pipeline in the game, both at
top level isn't really possible. NO post-processing type of antialias method will compare
with the forced type we had in DX9. PERIOD! I've tested DSR 16x and even that won't work.
Now I think you're doing your fair share of bullshit'ing. What tantalus is talking about is
the multi crap antialias SCS has implemented, making it impossible for people suffering
from epileptic seizures to play the game. But you're right in, that performance wise, it is
working damn good. I know that with the present graphic pipeline in the game, both at
top level isn't really possible. NO post-processing type of antialias method will compare
with the forced type we had in DX9. PERIOD! I've tested DSR 16x and even that won't work.
Re: SuperTraffic 1.8 [1.35] and [1.36]
More vivid?? :?: :D the only difference between DX9 and DX11 is performance. NOTHING more. SCS fooled you like many many other people this is what many people ignorant in this matter will say.
Last edited by tantalus on December 26th, 2019, 3:57 pm, edited 2 times in total.
Windows 10 xxxx.xxx whatever is the last version... lol.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.