World Background Maps

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Ronin
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Re: World Background Maps

Post by Ronin » May 31st, 2020, 2:51 pm

Alright....I saw it. :fuk:
It shows again that they don't try to listen do the point we are trying to make.
But let's move on... :dance2: :dance2:
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BenganJ
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Re: World Background Maps

Post by BenganJ » May 31st, 2020, 2:52 pm

@olaf28

Correct! We are on the right track, I think!
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Stilgar
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Re: World Background Maps

Post by Stilgar » May 31st, 2020, 4:05 pm

Are dark deep voice rumbles - I’m your father map 😇 you shouldn’t have any map beside me.

....

Sorry couldn‘t resist 😎😎😎
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BenganJ
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Re: World Background Maps

Post by BenganJ » May 31st, 2020, 4:10 pm

@Stilgar

Hahahaha, as long as it feels right for you, go for it! :grin:
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BenganJ
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Re: World Background Maps

Post by BenganJ » May 31st, 2020, 5:32 pm

@paokkerkir and the ones that is interested

This is how the Lambert Conic map projection works! The parameters for the ETS2 game as specified by SCS is:

Code: Select all

map_projection: lambert_conic
standard_paralel_1: 37
standard_paralel_2: 65
map_origin: (50, 15)
This is how the projection is done:
Lambert_conformal_conic.jpg
The resulting map created is pretty undistorted between the two STANDARD PARALLEL latitudes, but the further
south of the 37th one and the further north of the 65th you go, the more distortion you'll get. If you move along the
latitude circles, it's 100% correct.

Now, SCS's map data is almost totally between the 37th and the 65th latitude, so they don't really need a BG in
correct map projection, but Promods with their northern Scandinavia and now Middle-East and Egypt should use
it. One more thing that has an impact on the PMME map data positioning is that the further east and west you
move from the map origin, which SCS has located slightly east of Prague, the map content will be more and more
rotated. That's the main reason the Middle-East was dislocated and it definitely didn't get any better when they
relocated it in the wrong direction.

I hope this will explain some of your worries and wondering thoughts!

EDIT: The location to the east for YKSRSK and Project Turkey was the reason for rotating that map data so that
Baku would be correctly positioned.
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paokkerkir
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Re: World Background Maps

Post by paokkerkir » May 31st, 2020, 6:08 pm

This clears it up. Thank you, Bengan!
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Samartok (NL)
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Re: World Background Maps

Post by Samartok (NL) » May 31st, 2020, 7:07 pm

BenganJ wrote:
May 31st, 2020, 2:13 pm
@olaf28

Thanks mate, but this is not a fight, hopefully it will make the "other" side think a bit!
No it doesn`t. They just see it as an attack on the ProMods team and close the thread.

Edit: I missed a couple of messages in between.
Last edited by Samartok (NL) on May 31st, 2020, 7:38 pm, edited 1 time in total.
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BenganJ
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Re: World Background Maps

Post by BenganJ » May 31st, 2020, 7:29 pm

@Samartok (NL)

If your comment was aimed at the one above, then I can tell you that paokkerkir's
comment was to the fact that he had the map projection explained, had nothing
to do with the chaos on the PM forum.

EDIT: Okay!
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Samartok (NL)
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Re: World Background Maps

Post by Samartok (NL) » May 31st, 2020, 7:41 pm

I missed a few messages in between posts
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Arayas
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Re: World Background Maps

Post by Arayas » May 31st, 2020, 7:42 pm

I'll bet the problem will stay like this forever, we cannot admit the mistake.

And...let's clear the waters again....i dont have anything against, hate or else...about Promods map and no one here have also. We are all using or intend to use that map.
The probleme here was a reported problem they choosed to handle with denial.

That is for all users me included. What they do behind the scene for mappers like me or Sergey regarding maps compatibility...that's behind the scene.
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