[ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

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Tapir
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Re: [ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

Post by Tapir » December 10th, 2023, 5:51 pm

baneorthodox wrote:
December 10th, 2023, 5:11 pm
Hi, could you make a quick update for the newest game version ?
@baneorthodox:

For me it works: ETS2 and ATS :grin:

You should download at SCS forum the latest version.
Last edited by Tapir on December 10th, 2023, 7:09 pm, edited 2 times in total.

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Re: [ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

Post by baneorthodox » December 10th, 2023, 5:54 pm

OK will try there
System: Windows 11 PRO
CPU: INTEL Core i9-9900K 3.60 Intel® 1151
MB: Gigabyte Z390 AORUS ELITE
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Re: [ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

Post by baneorthodox » December 10th, 2023, 6:03 pm

There was problem with this version: 1.49.26S . Now with 1.49.28S works
System: Windows 11 PRO
CPU: INTEL Core i9-9900K 3.60 Intel® 1151
MB: Gigabyte Z390 AORUS ELITE
Memory: Kingston HX432C16PB3K2/16 x 2
Graphics: ASUS ROG-STRIX-RTX2060-O6G-GAMING
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Re: [ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

Post by Tapir » December 10th, 2023, 6:34 pm

Image

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Jaykop
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Re: [ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

Post by Jaykop » December 14th, 2023, 1:28 am

Will this work for samsung ultrawide 49" with 3 screen mod
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Re: [ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

Post by JHTrucker » December 14th, 2023, 1:38 pm

@Jaykop - TAA doesn't support multi monitor mode.

Single monitor mode = render 1 view port.
Multi monitor mode = render 2, 3 or 4 view ports (usually 1 view port per monitor).

1 ultra wide monitor with multiple view ports = multi monitor mode.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

Post by FreedomFries » March 2nd, 2024, 4:04 pm

Kinda necroing the thread, but in short, SnowyMoon has put this mod behind a paywall and has put intrusive DRM and spyware in it. So RIP I guess.
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Re: [ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

Post by Tapir » March 3rd, 2024, 1:24 am

But I will still use it because the graphics in ETS2 are enhanced by anti-aliasing and non-flickering.

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Re: [ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

Post by FunTrucker_18 » March 11th, 2024, 3:10 am

Yeah, I'm gonna use it, too. The DRM stuff is actually a pretty big bitchmove by the author and that guy seems a bit like a 16 year old kid living through his primetime of puberty but hey-ho! I'm too old and too fat to get into these arguments. 1 buck per month is allright.
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Re: [ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering

Post by Gabe777 » March 11th, 2024, 9:37 am

JHTrucker wrote:
September 10th, 2023, 2:10 pm
@humpwheat - Perhaps your first post should have just been a link to the SCS forum post where the creator is providing help and updates to the feedback given.

@Tapir - From reading the above, it seems you need to ensure your game beta tab is set to "NONE" to be supported.

Anyway, I thought I'd try this on my cheap win 10 laptop with iGPU which has steam set to offline as I don't have an 'always on' internet connection.
On starting ATS I get to the launch pad and a box at the top left states "Snowymoon.io v3 Connection error!" which I assume prevents the TAA menu from appearing and so I couldn't test it. Pressing 'Home' toggles that error box on/off.

But, why would this "Properly Implemented" AA be "calling home" ?... Usage stats ? or ?

All wrong wrong and wrong.

It works perfectly and it currently supports 1.47 to 1.49 in ETS2 and 1.48 to 1..49 in ATS.

But it costs 1 dollar a month. Wow !

And it's doubled my framerate on a RTX 4080 vs using 4xMSSA + 4X SGSS.

But resolution needs to be at 200 percent in game, to get rid of jaggies.

Still a bit on overhead wires and some transparency issues with fencing.

Take your choice I guess.
Last edited by Gabe777 on March 11th, 2024, 9:43 am, edited 3 times in total.
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