[DX11] Help regarding Nvidia Profile Inspector (NPI)

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Tapir
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Tapir » October 26th, 2023, 10:04 pm

An alternative is also TAA:
[ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering


https://forum.scssoft.com/viewtopic.php?t=323315

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » October 29th, 2023, 5:07 pm

LudoModding wrote:
October 26th, 2023, 9:51 pm
...but in the cabin view it's not the same story ...
Cabin view renders multiple real time mirrors, dashboard, hanging things, steering wheel etc that all the other views don't.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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LudoModding
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by LudoModding » October 30th, 2023, 1:19 pm

yes I noticed that too, but well with the PC configuration that I have I probably should not have problems, I will look for my side tested several settings ;).
Pendrex
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Pendrex » November 4th, 2023, 2:04 am

Hello, if i play on notebook with added monitor and the the main display from monitor Is closed can i still use this metod or not? Thank you for answer And sorry for my english.
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » November 4th, 2023, 1:40 pm

@Pendrex

This AA will be applied to the game regardless of where it is displayed, laptop screen or external monitor.
But your game resolution & monitor resolution will need to be 1920x1080 or higher.

If your laptop can only display one of these resolutions, 1366x768, 1440x900, 1600x900 or 1680x1050 then this AA won't work at all.

OR

You could try TAA (I've never used it):
[ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering
https://forum.scssoft.com/viewtopic.php?t=323315
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Pendrex
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Pendrex » November 5th, 2023, 1:08 am

JHTrucker wrote:
November 4th, 2023, 1:40 pm
@Pendrex

This AA will be applied to the game regardless of where it is displayed, laptop screen or external monitor.
But your game resolution & monitor resolution will need to be 1920x1080 or higher.

If your laptop can only display one of these resolutions, 1366x768, 1440x900, 1600x900 or 1680x1050 then this AA won't work at all.

OR

You could try TAA (I've never used it):
[ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering
https://forum.scssoft.com/viewtopic.php?t=323315
Thank you so much for info. Working great. Now i need to adapt it little bit to have the best out of it. Almost everything maxed out in NPI and config. Running on 70-80fps with freesync and PNG 1.09 mod and nVidia freestyle. Do you know aby good setup for freestyle? On this forum Is outdated topic about it. Thank you so much for your help And sorry for my english. :)
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » November 5th, 2023, 8:34 pm

@Pendrex - Your English is fine.

Sorry, I only have old hardware, no freesync or gsync... the other topic I created was for people to share their settings...

The only thing I would say is that given you're using a laptop i'd cap your fps at 60 to reduce the amount of heat generated by your gpu and also don't fully close the laptop screen (when using external monitor) to help the heat escape.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Jaykop
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Jaykop » December 14th, 2023, 12:42 am

Any help appreciated I have a samsung g9 odyssey ultrawide 49" now if I have it set to 3 screens can I use Temproal aa and I want to use a tobii head tracking so don't need the full mirrors or dashboard showing on the far right how can I alter that bit by bit any advice would be great I have a rtx 4090 card.
a1337cookie
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by a1337cookie » December 14th, 2023, 7:16 am

@Jaykop - I don't know about the TAA mod, someone else will have to help you there, or you could just try it I guess. But for adjusting the view, you can use my updated FOV calculator. Link to my guide: viewtopic.php?f=23&t=2125

You would use the Hybrid Calculator, enter in your monitor's measurements and curvature radius, then choose split into 3 views (or 4 if you want). If you try it, let me know how it goes; I don't have a curved monitor to try it on, so I'm curious how well it actually works.
Gabe777
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Gabe777 » December 25th, 2023, 10:19 am

Hi all.

So is this still working propetly with 1.49 ?

There is mention that nVidia Inspector may not be hooking in properly ?

I'm still on 1.47 and would like to update, but not if it means losing the AA.

Thnx
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