[DX11] Help regarding Nvidia Profile Inspector (NPI)

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Winterway
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Winterway » November 21st, 2020, 2:02 pm

@BenganJ @JHTrucker
JHTrucker wrote:
November 21st, 2020, 1:36 am
@Winterway - Just had a quick look at the file (1.jpg) you provided... the AA bit is in the wrong one (DX9) it needs to go in the.... DX1x one, come on guy sort it out!

And for the record, the single file doesn't enable AA it just prevents gfx glitches in driving and menu screens. Only the multi files actually make AA happen.

Hope that's it now, i haven't looked further into your files.
Oh no, sorry about this!!

I'll change it shortly but I know it will work seeing as that's how my ATS profile is!

Thanks for the help anyway.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » November 21st, 2020, 2:29 pm

@Winterway

Easy enough that mistake, I didn't even spot it! 😭
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Bolt
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Bolt » November 21st, 2020, 6:55 pm

Hello! Guys, tell me why I don't have this line "SILK Smoothness" in NPI?
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » November 21st, 2020, 6:57 pm

@Winterway - Another happy customer!
Last edited by JHTrucker on November 21st, 2020, 7:09 pm, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » November 21st, 2020, 6:59 pm

@Bolt

Because you use the NPI 2.3.0.12 version in which that setting was removed as it generated errors!

EDIT: This is what is said in the first post when DL'ing NPI!
Note: Using the NPI 2.3.0.12 with latest Nvidia Driver will remove the sharpening filter settings! Use e.g. Nvidia Freestyle filter instead!
You will also lose the setting SILK Smoothness!
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Bolt
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Bolt » November 21st, 2020, 7:27 pm

But in version 2.3.0.10 this line is also missing
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » November 21st, 2020, 7:29 pm

@Bolt

No, NOT if you use the proper Nvidia driver version together with 2.3.0.10!
Read Step 1 in the first post, mate!

EDIT: Use the t_averaging_window_length in your config.cfg instead and set
it to double the frame rate limit you have set or at least "60".
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » November 22nd, 2020, 7:12 pm

@BenganJ - In regard to the £1300 curved screen posted here: viewtopic.php?p=31452#p31452
You said once you used a phone screen to make a cheap vr setup.
It seems to me you could use that phone screen as a non vr screen, just a pc screen, and therefore still use this AA on it.
Then put your cap on, use your head tracking, you now have a good very wide curved screen that will have much higher fps than that screen at it's huge resolution.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » November 22nd, 2020, 7:51 pm

@JHTrucker

Yep, not a bad idea at all! Nothing says that screen transferred from the PC to the phone has to be in 3D!
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toni1958
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by toni1958 » November 24th, 2020, 4:58 pm

Got another graphics card coming, EVGA geforce GTX 1080 FTW, so back to testing shortly :-)
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