DX11 strange "rubber banding" effect - possible solution (1.36-1.49)

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Vlad50075
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Joined: April 6th, 2024, 8:28 pm
Location: ukraine.

Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by Vlad50075 » April 9th, 2024, 10:49 pm

Now my game ATS with 1.50 update don't start. :sarcastic_hand: Maybe I'll have to switch to Windows 10. :scratch_one-s_head:
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JHTrucker
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Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by JHTrucker » April 9th, 2024, 11:40 pm

Game failing to start... maybe if you have been using the TAA plugin, remove it.

I doubt win10 is a requirement as those updated system requirements should have stated that. I only swapped to win10 in case steam shut me out...
I'll test 1.50 once it's a proper release.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
grovestret
Posts: 1
Joined: July 23rd, 2024, 10:12 pm

Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by grovestret » July 23rd, 2024, 10:15 pm

Aftet 1.50 update my rubber banding is back and i cant beat that with any previous solution. On 1.49 i have „360” value in window lenght and it works.
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humpwheat
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Joined: June 6th, 2022, 3:29 pm

Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by humpwheat » July 24th, 2024, 8:01 pm

Try Borderless Gaming. It helped for me.
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