DX11 strange "rubber banding" effect - possible solution (1.36-1.49)
Re: DX11 strange "rubber banding" effect during driving - possible solution.
Now my game ATS with 1.50 update don't start. Maybe I'll have to switch to Windows 10.
Re: DX11 strange "rubber banding" effect during driving - possible solution.
Game failing to start... maybe if you have been using the TAA plugin, remove it.
I doubt win10 is a requirement as those updated system requirements should have stated that. I only swapped to win10 in case steam shut me out...
I'll test 1.50 once it's a proper release.
I doubt win10 is a requirement as those updated system requirements should have stated that. I only swapped to win10 in case steam shut me out...
I'll test 1.50 once it's a proper release.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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- Posts: 1
- Joined: July 23rd, 2024, 10:12 pm
Re: DX11 strange "rubber banding" effect during driving - possible solution.
Aftet 1.50 update my rubber banding is back and i cant beat that with any previous solution. On 1.49 i have „360” value in window lenght and it works.
Re: DX11 strange "rubber banding" effect during driving - possible solution.
Try Borderless Gaming. It helped for me.