[DX11] Help regarding Nvidia Profile Inspector (NPI)

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tantalus
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by tantalus » May 23rd, 2020, 3:34 pm

Arayas wrote:
May 23rd, 2020, 2:09 pm
If it's something i like to be permanently excluded is that intrusive shit named STEAM.
I couldnt agree more mate. I HATE gaming front ends, but it seems that in this generation we cant do anything about it, and its going to get worst. Recently Epic Games gave up for free Grand Theft Auto V, and you had to make an account on Epic Store to just download the game, install it, launch the game from there, only to open another front end, the rockstar games one, to launch the game again through their server, create another account... etc, i could go on. I just dont get it. Thats why many people buy games but they play pirated versions instead. Its my case. Even if i bought ATS and ETS2, i dont play them through steam. I just play the pirated versions instead just to avoid the hassle of having steam in the background running. Of course if i am going to play multiplayer i need to launch the steam version yes or yes, but since i usually NEVER play multiplayer... well, its not the case.

About reshade, there is not real reason i want to use it now, i used to have it to improve colors a bit and apply some sharpen filters, but now with the nvidia sharpening thats not needed. About the colors, well, a graphic mod would do the trick when i intall one in the future.

Anyways, aliasing on the mirrors is annoying me too much in ETS2 (not that much in ATS since mirrors are smaller). Is there anyway to apply the AA to mirrors?
Windows 10 xxxx.xxx whatever is the last version... lol.
Ryzen 5 2600x
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 23rd, 2020, 4:50 pm

@tantalus

We already do that in this NPI way, but you have to set the following in config.cfg, i.e. if you use our AA concept here.

Code: Select all

uset r_mirror_scale_y "1"
uset r_mirror_scale_x "1"
Then the scaling in the mirrors are 100% and will have full AA!
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 26th, 2020, 2:53 am

============= Does anyone know what this is all about? =============

If this is really a showcase of the new SCS graphics development for version 1.38, I will have to consider if I
should stop playing ATS/ETS2. Please someone, tell me this is just a damn bad joke! This can't be true!


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paokkerkir
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by paokkerkir » May 26th, 2020, 3:09 am

No freaking way this is legit.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 26th, 2020, 3:11 am

Well, if I were in SCSs shoes, I would take that one down, even sue that guy!
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Photon_
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Photon_ » May 26th, 2020, 3:30 am

Is it okay to enable MFAA?
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 26th, 2020, 3:34 am

@Photon_

If you think it gives you a better AA, but according to my tests, not much happens!

EDIT: The following holds regarding the use of MFAA.

1. MSAA must be supported by the game OR forced. We force it!
2: It is not compatible with SGSSAA as far as shown in limited testing. We use SGSSAA!
3. Incompatible with SLI.
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Photon_
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Photon_ » May 26th, 2020, 11:55 am

@BenganJ

I was wanting to use it because it may improve performance.
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 26th, 2020, 12:01 pm

@Photon_

Sure, test it and see if you think it will enhance anything. I just informed you
about the prerequisites and possible drawbacks!
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » May 26th, 2020, 1:36 pm

@BenganJ - I seem to remember you having flashing tree spots with 1.37 beta and thinking our AA was now broken... you had MFAA on for testing and forgot it was still on.
If so then a new Q&A
Q - Can i use MFAA with this AA solution?
A - No, it is not compatible.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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