[DX9] Help regarding Nvidia Profile Inspector (NPI) [CLOSED]

Nina95
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Re: Help regarding Nvidia Profile Inspector

Post by Nina95 » August 13th, 2019, 7:08 pm

to "-1" or just type "1" ?
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BenganJ
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Re: Help regarding Nvidia Profile Inspector

Post by BenganJ » August 13th, 2019, 7:13 pm

r_texture_detail in config.cfg should have the value "-1".
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Arayas
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Re: Help regarding Nvidia Profile Inspector

Post by Arayas » November 2nd, 2019, 1:05 pm

maybe you should read this and save the day under DirectX11.
https://www.nvidia.com/en-us/geforce/ne ... dy-driver/
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BenganJ
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Re: Help regarding Nvidia Profile Inspector

Post by BenganJ » November 2nd, 2019, 1:11 pm

I've already read that, yesterday, but that's not much to be glad for.
Any special thing you want me to look at?
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Arayas
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Re: Help regarding Nvidia Profile Inspector

Post by Arayas » November 2nd, 2019, 1:14 pm

No, but for me is chinese, i thought you may find a trick or 2 to add to the game. You know me, i'm kinda happy with DX11, DX9 never worked for me fully. :D
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BenganJ
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Re: Help regarding Nvidia Profile Inspector

Post by BenganJ » November 2nd, 2019, 1:32 pm

Sadly, there's no new thing to be glad for there. Support for GTX1660 SUPER!
Hmmm, I've already had support for my GTX1660Ti, so nothing special there.
Almost full integration of ReShade filters into Geforce Experience. Why? I've
tried ALL possible AA in ReShade, but as they all are postprocessing filters,
they are useless, FXAA, SMAA, MLAA. No, thank you! And as far as I know of
it, SCS has to change the way they render the scenery in order to be able to
implement something capable in DX11, like MSAA, hopefully in a combination
with something like SGSSAA. We who have used NPI and DX9, sadly have to
say a BIG GOODBYE to that wonderful tool. RIP regarding ETS2/ATS!
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System: Windows 8.1
Processor: Intel Core i7-4790@3.60GHz
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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BenganJ
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Re: Help regarding Nvidia Profile Inspector

Post by BenganJ » December 17th, 2019, 3:37 am

Okay folks, now that we can't do much about the very lousy anti-aliasing (AA) in DX11, I started
to see if we could have any other use for Nvidia Profile Inspector (NPI). Right now I myself am
using the following 3 settings, starting from a default Euro Truck Simulator 2 or American Truck
Simulator
NPI profile.

Code: Select all

Maximum pre-rendered frames 3
Memory Allocation Policy 2 (WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION)
SILK Smoothness 4
Those of you who are familiar with NPI and are running the game in DX11 mode, could you please
test this profile and report back here after testing some time? Much appreciated!
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System: Windows 8.1
Processor: Intel Core i7-4790@3.60GHz
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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clear F1
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Re: Help regarding Nvidia Profile Inspector

Post by clear F1 » December 17th, 2019, 4:08 am

I will contact you in the morning of your country if I test.
System: Windows 10 Pro 64bit
Processor: Intel i7-6700K @4.5GHz OC
Motherboard: Asus Z170 PRO GAMING
Memory: G.Skill DDR4-3000 16GB
Graphics: MSI GeForce GTX1070 ARMOR 8G OC
Storage: All Samsung SSD m.2 + SATA x2
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BenganJ
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Re: Help regarding Nvidia Profile Inspector

Post by BenganJ » December 17th, 2019, 4:10 am

@clear F1

Thank you my friend! :D
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System: Windows 8.1
Processor: Intel Core i7-4790@3.60GHz
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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clear F1
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Re: Help regarding Nvidia Profile Inspector

Post by clear F1 » December 17th, 2019, 12:42 pm

@BenganJ
Good, no problem occurred. :D I didn't know what changed, but ... :shock:
The test is in Dortmund where my home garage is located.
System: Windows 10 Pro 64bit
Processor: Intel i7-6700K @4.5GHz OC
Motherboard: Asus Z170 PRO GAMING
Memory: G.Skill DDR4-3000 16GB
Graphics: MSI GeForce GTX1070 ARMOR 8G OC
Storage: All Samsung SSD m.2 + SATA x2
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