Well having now made two journeys with all settings enabled I'm not sure if this is an observation or just my imagination :D , but the traffic seemed a bit more aggressive. ie normally I can force my way out of a junction or at a roundabout. This didn't seem to be the case tonight. But as I say I could be barking totally up the wrong tree.
Barking up the wrong tree? I would say 'barking up the whole forest'!
May I give you a tips? Look up in the first post what the parameters used are
good for! :D :D :D
From you I want testing the NPI settings, don't bother with all the other settings,
they depend very much on which hardware you have. Report back here what you,
at least think, get out of the tests.
The delivery was completed as a test.
I don't know what you intended, but as I said earlier, the fence and guardrail also had a lot of flicker, but it seems to have improved.
It seems that the flicker of the electric wire has decreased. However, the white line hundreds of meters away had a lot of flickering (flashing).
I'm not sure if it was effective, but I tested it with 'Antialiasing-Line gamma' set to 'Enabled'. My impression may not be what Bengan intended.
Processor: Intel i7-6700K @4.5GHz OC
Motherboard: Asus Z170 PRO GAMING
Memory: G.Skill DDR4-3000 16GB
Graphics: Palit RTX 2070 Super JS OC 8G
Storage: All Samsung SSD m.2 + SATA x2
Thank you for testing! Much appreciated! BUT, as I've said earlier, we can't get a
better anti-alias as what SCS gives us in the game. That's how DX11 works. What
I am trying to use NPI for now, is to get as smooth behavior from the game as
possible and MAYBE also get some textures displayed better, e.g. sign texts at a
distance. As you might have seen in the latest NPI settings I use, there is also
some related to AA, but as the Antialiasing - Mode is set to 'Application-controlled'
the 4xMSAA and 4xSGSSAA settings are NOT working in game. Those settings are
there ONLY to get Texture filtering parameters to work for distant signs. The two
Ambient Occlusion parameters are for better handling of occluded shadows to be
displayed better.
Now that I have revealed the purpose of the different settings in NPI you might test
once more and tell me if my goals are fulfilled or if it is only a placebo effect I see.
I drove for almost an hour today. I'm sorry because I didn't know what you intended.
At that time, I recorded at 24Mbps, but I think that the more I look back. I feel that something is different.
Guardrails and faences can be seen well even after listening to explanations. Sadly, however, the video uploaded to YT appears to be the same as usual because of the compression.
It might have been a placebo effect just before listening to your explanation. :)
In long sentences, there may be mistakes in English. But thank you for always understanding my wrong English.
Today's test video. (To be released tomorrow)
Processor: Intel i7-6700K @4.5GHz OC
Motherboard: Asus Z170 PRO GAMING
Memory: G.Skill DDR4-3000 16GB
Graphics: Palit RTX 2070 Super JS OC 8G
Storage: All Samsung SSD m.2 + SATA x2
Well my friend, you always step in and are willing to test things. I like that! YouTube's own
recommendations are 12Mbits/s to correspond to what they are using, so 24 Mbits/s recorded
by you is lost on the way up to YouTube. But you have the quality on your disk! Later, when I
have been running with these NPI settings I will summarize my own findings. Thanks for helping
out with the testing! :D
Mr B, I've looked at some other dx11 games in which people have claimed that SGSS can be forced to post enhance a dx11 game. I have applied this information to ETS2 and it apears to work at least for me!
Using your settings - could I suggest trying the following addition and change:
ADD:
AA Compatability (DX1x) 0x084012C1
CHANGE:
AA Mode ENHANCE the application setting
ALL other settings as MrB
This has sharpened up everything for me without any detriment to FPS (I use Vert/Sync)
Thank you Mr B for all that you do and giving me the incentiveto investigate further. Be interested for any reports.
System: Windows 10
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 16GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drive: Samsung 970 EVO Polaris 1TB M.2 2280 PCI-e 3.0 x4 NVMe
Interesting, because I've read about that too when researching regarding AA on DX11.
I will certainly test this and report back afterwards! One question though, I assume
you have kept the in-game SMAA AA at some level. Mine is on Ultra. Correct?
EDIT: I have interpreted some info about SGSSAA and DX11 that when setting the
AA Mode to 'Application controlled' DX11 will change that to 'Enhance application',
which ought to satisfy your settings in my case too! Is that correct? Except for the AA Compatability (DX1x) 0x084012C1 setting of course! I'll be back!
Answer to your question is that I am using ULTRA for AA graphics and 400% scaling. Thus the application puts out its best possible presentation with NVI being forced to post enhance. I believe that using the combination of AA Compatability bit, 4x(Multisampling) and 4xSGSS to act as though the game was DX9.
As for your edit, you may well be right - on the safe side I just select Enhamce to be sure.
Commenting on your original proposals it seemed to work fairly well with the exceptions of road signs which were flickering. Adding in the Compatability bit removed the flickering and sharpened up the signage and graphics generally.
Hope it works for you too!
System: Windows 10
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 16GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drive: Samsung 970 EVO Polaris 1TB M.2 2280 PCI-e 3.0 x4 NVMe