[REL] Road to Aral - A Great Steppe Addon v1.1

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BenganJ
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Re: [REL] Road to Aral - A Great Steppe Addon v1.0b

Post by BenganJ » July 9th, 2019, 11:47 pm

Ah, a smart map with inbuilt lottery! :lol: :lol: :lol:
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Tapir
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Re: [REL] Road to Aral - A Great Steppe Addon v1.0b

Post by Tapir » July 9th, 2019, 11:52 pm

Seen this: no. Although I was often at TGS with my truck
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ExtremorPL
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Re: [REL] Road to Aral - A Great Steppe Addon v1.0b

Post by ExtremorPL » July 10th, 2019, 12:24 am

I had some strange issues like that, some time ago on older version, 1.33 I think... It always occured when I was playing some time, like hour or two, never just after game start. After restart everything was ok. pics:

Code: Select all

https://imgur.com/a/nn9aGLT
That was my favourite; :lol:
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Road to Asia map developer. Our map is going to be released in 2020 so stay tuned. :D
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FunTrucker_18
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Re: [REL] Road to Aral - A Great Steppe Addon v1.0b

Post by FunTrucker_18 » July 10th, 2019, 7:50 pm

Today, I reworked the cities of Emba and Shalkar. Got rid of those tall apartment blocks completely. :lol:
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Kimmer
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Re: [REL] Road to Aral - A Great Steppe Addon v1.0b

Post by Kimmer » July 13th, 2019, 1:42 am

FunTrucker_18 wrote:
July 10th, 2019, 7:50 pm
Today, I reworked the cities of Emba and Shalkar. Got rid of those tall apartment blocks completely. :lol:
Haydar abin başarılı bir iş çıkartacağına kesinlikle inanıyor. :)
Your brother Haydar definitely believes that he will do a successful job.
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BenganJ
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Re: [REL] Road to Aral - A Great Steppe Addon v1.0b

Post by BenganJ » July 13th, 2019, 9:44 pm

@FunTrucker_18

I'm sad mate, I had to drive on old stuff! Why are you so hard on me? :lol:
BTW, why do I get that horrible sound when driving a bit fast on some of your
road coverings?

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FunTrucker_18
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Re: [REL] Road to Aral - A Great Steppe Addon v1.0b

Post by FunTrucker_18 » July 14th, 2019, 6:04 am

I'm sorry, Bro. If you do a trip to Aral, be patient for 1-2 days, I'll give you guys a new version in Monday. :lol:

Don't know, I think it's a kind of broken road material, so that sound is normal I think. :o

But Bro, you're a Nordic Guy with that Viking-Style beard I only can dream of but you are driving like a Turk. I like that :lol:
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BenganJ
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Re: [REL] Road to Aral - A Great Steppe Addon v1.0b

Post by BenganJ » July 14th, 2019, 11:45 am

Thanx mate, I like those strait roads, can get up to speed much
easier and that is fun! No trees in the way, so you can use a bit
of the side of the road, when needed. I'm looking forward to the
new version, but don't get stressed because of me. :lol:
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Arayas
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Re: [REL] Road to Aral - A Great Steppe Addon v1.0b

Post by Arayas » July 14th, 2019, 12:12 pm

Did you find that FLD prefab who was responsable for some crashes? It's in your map or GSteppe?
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FunTrucker_18
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Re: [REL] Road to Aral - A Great Steppe Addon v1.0b

Post by FunTrucker_18 » July 14th, 2019, 6:06 pm

Yeah i guess... It's some crossings at the villages. :o
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