Map compatibility in upcoming version [1.35]

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BenganJ
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Map compatibility in upcoming version [1.35]

Post by BenganJ » May 5th, 2019, 12:57 pm

According to this video by Driving SG there's quite a few maps that still
work in the ETS2 v1.35 Experimental Beta. Have a look! :D


Wombat Trucker, where are you when we need you :?: :lol: :lol: :lol:
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Arayas
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Re: Map compatibility in upcoming version [1.35]

Post by Arayas » May 5th, 2019, 2:54 pm

We can became lazy this way, seems all our maps are working. :lol:
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BenganJ
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Re: Map compatibility in upcoming version [1.35]

Post by BenganJ » May 5th, 2019, 2:58 pm

Arayas, if I know you, at least to some extent, YOU WILL NEVER BE LAZY!
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Kimmer
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Re: Map compatibility in upcoming version [1.35]

Post by Kimmer » May 5th, 2019, 3:48 pm

Most of the maps seem to be working. The map appears on the map screen, but in some cases when the truck starts to drive or when entering some areas the game is crashing. I tried it with DX11. Maybe the truck can be driven with DX9. But the problem is that not all maps will be available without being updated. Especially in the area where there are reflections like water edges.
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Re: Map compatibility in upcoming version [1.35]

Post by BenganJ » May 5th, 2019, 3:53 pm

Hi Kimmer! Nice to have your input here! I created this topic just for the reason
that not all of us will test the 1.35 Experimental Beta or even the Open Beta when
that arrives. I saw that you have tested it and obviously others too, e.g. Driving SG
and Wombat, so please folks, get us coward ones all info you have regarding 1.35! :D
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Re: Map compatibility in upcoming version [1.35]

Post by Kimmer » May 5th, 2019, 4:02 pm

did a video about working modes, unfortunately I didn't speak English video for Turkish. I've been trying map modes for 2 days, but unfortunately all map mods cause an accident. I haven't tried with Directx 9 because everybody wants dx11. Mods like truck mods, jazzycat traffic mods, sisl's accessory package do not work. Mods that change truck interiors do not work. Actual tires mods do not work. This new version has altered tire positions on the truck. In wheel mods, the tires do not fit in the rims. There are a lot of negatives, but the dx11 is worth everything. You will also be able to hada big cities. Examples of this on the island of Sardinia :)
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Re: Map compatibility in upcoming version [1.35]

Post by BenganJ » May 5th, 2019, 4:13 pm

Once again, thanks for the input, it's very valuable when we will
decide whether we will upgrade to the new version or wait for
the maps and mods to be updated first! :D
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Re: Map compatibility in upcoming version [1.35]

Post by Kimmer » May 5th, 2019, 4:15 pm

Yes it will be a long process to wait for map updates :)
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Re: Map compatibility in upcoming version [1.35]

Post by BenganJ » May 5th, 2019, 4:21 pm

If that's the case, it will force me, the coward, to do an upgrade, just
to be able to get my little map addon upgraded properly. Well, I see
no real problem with that, I just let the game create a new mod and
settings folder, so that my 1.34 data will not be corrupted. :D
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Re: Map compatibility in upcoming version [1.35]

Post by Kimmer » May 5th, 2019, 4:28 pm

In my opinion, after you install 1.35, you won't want to go back to the old version even if it's experimental beta. It has 4-point cab suspension feature, which causes hard oscillations, I had to adapt my physics mode to correct this. But I think the new updates will be corrected. Physics is much more successful in ATS.
The following video is not shared. This can only be reached by link.
https://youtu.be/l9nbudmvrm4
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