Using the Map Editor

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BenganJ
Posts: 4949
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: Using the Map Editor

Post by BenganJ » March 26th, 2020, 4:14 pm

@bona

To be honest, I don't really understand what you mean, so please, could you elaborate
a bit more about what's the exact problem? Further I hoped that Arayas would answer
you, but he seems to be quite occupied lately with his new occupation, driving trucks
around the Mediterranean countries! Depending if you can explain a bit better I'm not
sure I can help you, but I'll try!
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Image
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09_KZ
Posts: 54
Joined: April 2nd, 2019, 6:30 pm

Re: Using the Map Editor

Post by 09_KZ » March 27th, 2020, 8:11 am

bona wrote:
March 26th, 2020, 4:08 pm
Hi Everyone!

Nobody answered my latest questions. I hope everyone is fine.
Are my questions difficult or easy?
I’ll try to tell you tomorrow when the map editor will be at my fingertips. If no one does it before. ;)
User avatar
09_KZ
Posts: 54
Joined: April 2nd, 2019, 6:30 pm

Re: Using the Map Editor

Post by 09_KZ » March 28th, 2020, 11:13 am

bona wrote:
March 26th, 2020, 4:08 pm
Hi Everyone!

Nobody answered my latest questions. I hope everyone is fine.
Are my questions difficult or easy?
Your questions are easy when you know the answer.

Image

1. To add the so-called "shoulders" to the prefab, you need to select the parameters in its properties that I selected with a rectangle on the skin.

2. To make a smooth transition of the texture color, you need to highlight the red texture node, I designated as 1, then select the brush parameter from above - marked as 2. Select a suitable color and paint it.
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