[Rel/On Hold] Project Caucasus v1.0a

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FunTrucker_18
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[Rel/On Hold] Project Caucasus v1.0a

Post by FunTrucker_18 » February 9th, 2020, 6:44 pm

Probably one of the most wanted Road connections is finally getting a Rework.
Why a new Topic? Easy: This is a complete new adaption of the road between Azerbaijan and Kazakhstan through Russia!
Most of the road follows the real projection this time (Thanks BenganJ for the Background map!). There is only a smaller part which does not. The reason is simple: Azerbaijan is pretty displaced. İ know there is an updated version of Project Turkey with correct placement but for now İ don't use it, İ'll stick to the ProMods version. İ don't like the Vanilla map for reasons. İf this version get's connected to ProMods İ will update this RC fast.

My work has already started and you'll get the map fast.
Anyway - The map will look better with ups and downs, intersections, partly bad roads, parts along the coast of the Caspian Sea, Post-USSR villages and finally cities! Not in the 1st version but in the following. And after rescale of Southern Region, you can also drive up to Stalingrad... Uhh... Volgograd!

Changelog v0.9a:
-Error corrections:
-Minor cosmetic stuff
-Added Xacmaz (AZ) and Derbent (RU)

Update 9.12.2020:
-Minor cosmetic changes around the road from Atyrau, so no new version at all :grin:

Update 17.12.20 (v1.0):
-Added Makhachkala (RU)
-Small corrections and error fixing
-minor optical fixing
-Some small extras


Update 3.3.2021 (V1.0a)
-Small bug fixes
-Added a "Numbers Station" in the style of famous UVB-76. Don't stop here. Just drive. This is NOT a numbers station. This station doesn't even exist!


Attention:
In some months, Georgia and Azerbaijan will be removed from Project Turkey for, let's say, quality reasons. But don't worry. I'll get a special package with the removed parts and all assets to include them in Project Caucasusi so this will not be lost. I only hope Arayas will pack it up nicely with a pretty bow on it. :grin:

Near future plans after Takeover:
-Replacing outdated YKS buildings with SCS Prefabs, basically making the cities look more "soviet style" and mix it with modern buildings.
-A bit of road rework (Some more signs, first in latin, later in actual language)
-Some scenery villages

Far future plans (probably to be done in 2077-2223):
-All important cities in Georgia & Azerbaijan
-Armenia with 3-4 cities (Long promised, finally having a big base to do it!)
-Border region Armenia/Turkey with 2 options:
The "harsh reality" version: Like it is in reality. Closed and heavily guarded, a lost place.
The "perfect world" version: Open border with regular passport checks and just some officers hanging around.
-Qarabağ/Artsakh (Call it how you want, I don't care) - This was amongst the reasons why I abandoned Armenia at all, because the situation there was pretty unclear. We all know the last war and how it ended. The armenian backed government lost a lot of territories and had to hand them over to Azerbaijan. I will try to represent the Area on the base of the actual situation. (Jan. 2020) If somebody is pissed now, please go and cry in a corner.
-Open roads down to the Islamic Republic of Iran to make things easier for future Iranian maps.

TerraMaps, Arayas, BenganJ (If I forgot anyone, sorry, I'm drunk) agreed to give me a helping hand so my work won't look like shit. :laugh3:




What do you need?

-RoEx & Project Turkey
-The Great Steppe
-All map DLC's


Download:
https://sharemods.com/bsdg6j69mub9/Proj ... 7.scs.html


Put it above both maps like any other Road connection!

Remember, after SCS screwed with the Map system again, I needed to learn some things from scratch, so if you encounter any fatal errors leading to a CTD, report. Also: Please report invisible walls, misplaced objects and so on but NOT if a tree is missing or small things, as I'm aware of these flaws!

Remember Nr. 2 - If you experience crashes and missing objects, try to use "Model 2" of The Great Steppe!


Credits:
-Me, of course :laugh3:
-Wombat & Bengan for testing
-Arayas for sharing his mapping knowledge
-People I don't remember, probably cuz I'm a little bit drunk...
Last edited by FunTrucker_18 on September 11th, 2023, 2:50 pm, edited 16 times in total.
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Re: Project Caucasus (The most boring road in ETS History v2)

Post by Arayas » February 9th, 2020, 7:16 pm

Keep in mind the new adaptation of YKSRSK DLC will remain the only version available pretty soon. My opinion, dont waste your time with old missplaced YKSRSK.
Of course, you can use old YKSRSK files and the map sectors from Azerbaidjan from new YKSRSK. Balkan materials are used only around Istanbul where i maded the connection.
I dont like it either because i have to remake the PMME road connection and the SR one if Sergey doesnt deliver one.
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Re: Project Caucasus (The most boring road in ETS History v2)

Post by BenganJ » February 9th, 2020, 7:24 pm

Finally this spoiled guy is on the road again! Good Luck, mate! :lol: :lol: :lol:
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Re: Project Caucasus (The most boring road in ETS History v2)

Post by Tapir » February 9th, 2020, 7:38 pm

@FunTrucker_18

All the best ;) Nice when we can use it. ;)

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Re: Project Caucasus (The most boring road in ETS History v2)

Post by FunTrucker_18 » February 9th, 2020, 8:37 pm

The basic road is drawn, I'll give you a screenshot later :lol:
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Re: Project Caucasus (The most boring road in ETS History v2)

Post by FunTrucker_18 » February 9th, 2020, 8:41 pm

Arayas wrote:
February 9th, 2020, 7:16 pm
Keep in mind the new adaptation of YKSRSK DLC will remain the only version available pretty soon. My opinion, dont waste your time with old missplaced YKSRSK.
Of course, you can use old YKSRSK files and the map sectors from Azerbaidjan from new YKSRSK. Balkan materials are used only around Istanbul where i maded the connection.
I dont like it either because i have to remake the PMME road connection and the SR one if Sergey doesnt deliver one.
Allright, I'll keep that in mind but reworking the RC after that shouldn't be a problem, just erasing the leftover sectors and connecting it to the correct placed Azerbaijan. This is why the improvised part doesn't contain anything besides landscape and a gas station and I only use DLC prefabs. 8-)
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Re: Project Caucasus (The most boring road in ETS History v2)

Post by FunTrucker_18 » February 10th, 2020, 3:21 pm

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A lil somethin' somethin' for ya :lol:
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Re: Project Caucasus (The most boring road in ETS History v2)

Post by PerrydPelle » February 10th, 2020, 3:22 pm

Nice!

Will you also build the Armanian SSR.. uhh... Armania in the future? I know you ones talked about that
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Re: Project Caucasus (The most boring road in ETS History v2)

Post by BenganJ » February 10th, 2020, 3:26 pm

@FunTrucker_18

Don't forget to fill in the gaps too! We don't want to be sucked into
things like that by some underground monster! :lol: :lol: :lol:
Damn good to see you on the track again though! :D :D :D
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Re: Project Caucasus (The most boring road in ETS History v2)

Post by ExtremorPL » February 10th, 2020, 7:53 pm

Good to see you back in business mate! :D
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