[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]
Re: [WIP] Road to Aral - A Great Steppe Addon
Nice mate! Any time! :D
- FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon
Most of the roadsigns are not in kazakh cyrillic, because I still have problems with the sign editor.
And some of the (smaller) cities are not in the Editor, even though I did anything properly according to Arayas' tutorial. The same thing with companies. I define them correctly and match them to the already existing cities but they won't show ingame. :?
And some of the (smaller) cities are not in the Editor, even though I did anything properly according to Arayas' tutorial. The same thing with companies. I define them correctly and match them to the already existing cities but they won't show ingame. :?
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
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Re: [WIP] Road to Aral - A Great Steppe Addon
Looks absolutely stunning mate! 8-)
Road to Asia community manager and Discord server admin
World of Wombat Discord server admin
MaghrebMap beta tester and Discord server moderator
World of Wombat Discord server admin
MaghrebMap beta tester and Discord server moderator
Re: [WIP] Road to Aral - A Great Steppe Addon
Okay, but you'll crack that problem mate! :D
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Re: [WIP] Road to Aral - A Great Steppe Addon
I can help you with def files, if you want! :D
Retired modder.
Re: [WIP] Road to Aral - A Great Steppe Addon
Make sure there is no major altitude diference between city node and the rest of the companies. If the city node is on 0 and the city itself is on 30, that's a problem.FunTrucker_18 wrote: ↑June 24th, 2019, 6:27 pmMost of the roadsigns are not in kazakh cyrillic, because I still have problems with the sign editor.
And some of the (smaller) cities are not in the Editor, even though I did anything properly according to Arayas' tutorial. The same thing with companies. I define them correctly and match them to the already existing cities but they won't show ingame. :?
- FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon
I'll check it tomorrow, Thanks. 8-)Arayas wrote: ↑June 24th, 2019, 6:53 pmMake sure there is no major altitude diference between city node and the rest of the companies. If the city node is on 0 and the city itself is on 30, that's a problem.FunTrucker_18 wrote: ↑June 24th, 2019, 6:27 pmMost of the roadsigns are not in kazakh cyrillic, because I still have problems with the sign editor.
And some of the (smaller) cities are not in the Editor, even though I did anything properly according to Arayas' tutorial. The same thing with companies. I define them correctly and match them to the already existing cities but they won't show ingame. :?
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
- FunTrucker_18
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- Location: Germany
Re: [WIP] Road to Aral - A Great Steppe Addon
I'll check back on Discord if I can't get it sorted out, thanks man.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
- FunTrucker_18
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- Joined: December 15th, 2018, 3:16 pm
- Location: Germany
Re: [WIP] Road to Aral - A Great Steppe Addon
Adjusted the height of cities and companies. Still they won't show. I compared with companies from the vanilla map and yep, they look the same. Definitions are correct, checked them multiple times. :(
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [WIP] Road to Aral - A Great Steppe Addon
After creating the definitions for a company open the map and hit save. Only then will show.