[DX11] Help regarding Nvidia Profile Inspector (NPI)

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faker
Posts: 2
Joined: August 7th, 2021, 9:48 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by faker » August 7th, 2021, 10:28 pm

Evening, how can I change the monitor angle that is set? I know its normally at 45° degress and the new multimon has even lower settings. My problem is, I have set my triple setup at 60° and I really need to change it.
Would be nice if someone could help me

Regards faker
a1337cookie
Posts: 140
Joined: June 14th, 2021, 2:11 am

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by a1337cookie » August 8th, 2021, 12:45 am

@faker

Hi, I have a post about how to adjust the multimon file to get the mathematically correct view. Link here: viewtopic.php?f=23&t=2125

It can deal with pretty much any type of setup, including monitors at 60°. If you have any questions, let me know.

By the way, the standard monitor angle is NOT at 45°, it actually varies depending on your FOV.
Clemzini
Posts: 1
Joined: August 8th, 2021, 12:45 am

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Clemzini » August 8th, 2021, 1:00 am

a1337cookie wrote:
July 11th, 2021, 12:48 am
@FormelLMS
FormelLMS wrote:
July 11th, 2021, 12:08 am
My Monitors with Bezel are 61 cm and without 59.4 cm
For now I'm unfortunately at CA 50 degrees.
In a few weeks I want to go to 45 degrees as I've seen that some games are preferring 45 degrees here (at least I think)
Start with the basic triple monitor file, link here: https://drive.google.com/file/d/1n5bsjX ... DSQxw-KuAH

Change the following values.

For 50° Monitor Angle:

Center:
  • horizontal_fov_override: 48.843378
Left:
  • horizontal fov_relative_offset: 0.0
  • heading_offset: 50.0
  • horizontal_fov_override: 48.843378
Right:
  • horizontal fov_relative_offset: 0.0
  • heading_offset: -50.0
  • horizontal_fov_override: 48.843378

For 45° Monitor Angle:

Center:
  • horizontal_fov_override: 43.933265
Left:
  • horizontal fov_relative_offset: 0.0
  • heading_offset: 45.0
  • horizontal_fov_override: 43.933265
Right:
  • horizontal fov_relative_offset: 0.0
  • heading_offset: -45.0
  • horizontal_fov_override: 43.933265

Sit so that all monitors are perpendicular to you, and your eye level is at the middle of the monitor.

Let me know if it works for you!
Hi all, I'm hoping someone can stop me from ripping my hair out trying to figure this out... I run triple 24" monitors with a 1.1mm bezel. I tried the instructions posted viewtopic.php?f=19&t=1000#p13049 but the left and right monitors looked like they were kicking off at strange angles - if I lifted myself out of my seat, the three screens started to align but with a normal middle monitor view it was just bad.

I found this post viewtopic.php?f=23&t=1000&start=5750#p44247

And when I entered these numbers everything lined up perfectly - only issue was I was so far forward in the cab I couldn't see the dash even when I moved the seat all the way back. I tried upping the FOV number closer to 60 but that just resulted in getting duplication across the screens.

I'm at a total loss here!
a1337cookie
Posts: 140
Joined: June 14th, 2021, 2:11 am

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by a1337cookie » August 8th, 2021, 9:44 pm

@Clemzini

Hello, in my post about finding the mathematically correct FOV (link: viewtopic.php?f=23&t=2125), there is a section near the bottom with some instructions on how to compensate for low FOV. Give that a try and see if it works for you. I recently helped another user set it up, it might help to read through the recent replies on that topic. If you have any questions, feel free to ask me.

Those settings you used are correct for that person's setup. If your setup has the same monitor width (w/ bezels) to screen width (w/o bezels) ratio, as well as the same monitor angles, it will also look correct for your setup. You said your monitors have 1.1mm bezels, which is extremely tiny. I assume you meant cm, since those settings wouldn't look right for your setup if the bezel was that small.

Also, the angle of your monitors is inextricably linked to FOV. If you raise the FOV, the monitor angle (heading_offset) must also be increased to make it line up. More information in my post linked above.
dragonazu83
Posts: 5
Joined: August 14th, 2021, 5:53 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by dragonazu83 » August 14th, 2021, 6:06 pm

Dear All

I'm using 01 monitor 24 inch and wishing to setup multimonitor as i saw in youtube below
Image

I have try to learn to mofify multimon_config.sii file but seem somethings wrong

USE CODES POSTING LONG LINES!!!! ADMIN.

Code: Select all

SiiNunit
// Single.AAv4.Offset (Wheel offset to left side).
// *** Special Transport Addition ***
//
// This file is required to prevent graphics flipping
// in driving & menu screens when forcing AA via NPI.
//
// These two lines must be set in config.cfg when using
// this multimon_config.sii file only.
// uset r_scale_y "1"
// uset r_scale_x "1"
//
// "Dummy" & "AA.Enabler" are required but not displayed.
// DO NOT CHANGE ANYTHING IN THESE!
//
// Full setup instructions are here:-
// https://roextended.ro/forum/viewtopic.php?f=19&t=1000
{
multimon_config : _nameless.Single.AAv4.Offset {
 normalized_ui_x: 0.0005
 normalized_ui_width: 0.999
 monitors: 5
 monitors[0]: _nameless.trai
 monitors[1]: _nameless.giua
 monitors[2]: _nameless.phai
 monitors[3]: _nameless.Dummy
 monitors[4]: _nameless.AA.Enabler

}

monitor_config : _nameless.trai {
 name: trai
 normalized_x: 0.000000
 normalized_y: 0.000000
 normalized_width: 0.333
 normalized_height: 1.000000
 horizontal_fov_relative_offset: 0.000000
 vertical_fov_relative_offset: 0.000000
 heading_offset: 56.000000
 pitch_offset: 0.000000
 roll_offset: 0.000000
 camera_space_offset: (0.000000, 0.000000, 0.000000)
 horizontal_fov_override: 0.000000
 vertical_fov_override: 0.000000
 frustum_subrect_x: 0.210000
 frustum_subrect_y: 0.150000
 frustum_subrect_width: 0.700000
 frustum_subrect_height: 0.700000
 render_interior: true
 render_exterior: true

}

monitor_config : _nameless.giua {
 name: giua
 normalized_x: 0.334
 normalized_y: 0.000000
 normalized_width: 0.333
 normalized_height: 1.000000
 horizontal_fov_relative_offset: 0.000000
 vertical_fov_relative_offset: 0.000000
 heading_offset: 0.000000
 pitch_offset: 0.000000
 roll_offset: 0.000000
 camera_space_offset: (0.000000, 0.000000, 0.000000)
 horizontal_fov_override: 0.000000
 vertical_fov_override: 0.000000
 frustum_subrect_x: 0.210000
 frustum_subrect_y: 0.150000
 frustum_subrect_width: 0.700000
 frustum_subrect_height: 0.700000
 render_interior: true
 render_exterior: true

}

monitor_config : _nameless.phai {
 name: phai
 normalized_x: 0.668
 normalized_y: 0.000000
 normalized_width: 0.333
 normalized_height: 1.000000
 horizontal_fov_relative_offset: 0.000000
 vertical_fov_relative_offset: 0.000000
 heading_offset: -56.000000
 pitch_offset: 0.000000
 roll_offset: 0.000000
 camera_space_offset: (0.000000, 0.000000, 0.000000)
 horizontal_fov_override: 0.000000
 vertical_fov_override: 0.000000
 frustum_subrect_x: 0.210000
 frustum_subrect_y: 0.150000
 frustum_subrect_width: 0.700000
 frustum_subrect_height: 0.700000
 render_interior: true
 render_exterior: true




}

monitor_config : _nameless.Dummy {
 name: Dummy
 normalized_x: 0.000000
 normalized_y: 0.000000
 normalized_width: 0.000000
 normalized_height: 0.000000
 horizontal_fov_relative_offset: 0.000000
 vertical_fov_relative_offset: 0.000000
 heading_offset: 0.000000
 pitch_offset: 0.000000
 roll_offset: 0.000000
 camera_space_offset: (0.000000, 0.000000, 0.000000)
 horizontal_fov_override: 0.000000
 vertical_fov_override: 0.000000
 frustum_subrect_x: 0.000000
 frustum_subrect_y: 0.000000
 frustum_subrect_width: 0.000000
 frustum_subrect_height: 0.000000
 render_interior: false
 render_exterior: true
}

monitor_config : _nameless.AA.Enabler {
 name: fullgameres
 normalized_x: 0.000000
 normalized_y: 0.000000
 normalized_width: 1.000000
 normalized_height: 1.000000
 horizontal_fov_relative_offset: 0.000000
 vertical_fov_relative_offset: 0.000000
 heading_offset: 0.000000
 pitch_offset: 0.000000
 roll_offset: 0.000000
 camera_space_offset: (0.000000, 0.000000, 0.000000)
 horizontal_fov_override: 0.000000
 vertical_fov_override: 0.000000
 frustum_subrect_x: 0.000000
 frustum_subrect_y: 0.000000
 frustum_subrect_width: 1.000000
 frustum_subrect_height: 1.000000
 render_interior: false
 render_exterior: false
}
}
Image

Could someone please support me for this case
Thank you very much
a1337cookie
Posts: 140
Joined: June 14th, 2021, 2:11 am

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by a1337cookie » August 14th, 2021, 8:55 pm

@dragonazu83

Hi there, first I want to know what exactly you are trying to achieve. If I understand correctly, you want multiple views on your single monitor so that you can see to the side more easily. However, it seems you are also trying to have the wheel offset to the left. Are you trying to copy that image from youtube exactly, just with the AA fixes? If so, do you have a link to the video, or the multimon file that they used? Or are you looking to do something different?

Looking at your current multimon file, it's clear why things don't line up. Firstly, your FOV override should be controlled, and not left at 0. For instance, things will only line up vertically if the vertical FOV is the same. Second, through subrect x, you are shifting all three views to the right, which doesn't help. Thirdly, your heading offset is very important, it directly impacts horizontal alignment. Depending on what number you choose, calculations must be made to get the correct settings.

So let me know what exactly you want to achieve, and I can give you some suggestions.
dragonazu83
Posts: 5
Joined: August 14th, 2021, 5:53 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by dragonazu83 » August 14th, 2021, 9:35 pm

a1337cookie wrote:
August 14th, 2021, 8:55 pm
@dragonazu83

Hi there, first I want to know what exactly you are trying to achieve. If I understand correctly, you want multiple views on your single monitor so that you can see to the side more easily. However, it seems you are also trying to have the wheel offset to the left. Are you trying to copy that image from youtube exactly, just with the AA fixes? If so, do you have a link to the video, or the multimon file that they used? Or are you looking to do something different?

Looking at your current multimon file, it's clear why things don't line up. Firstly, your FOV override should be controlled, and not left at 0. For instance, things will only line up vertically if the vertical FOV is the same. Second, through subrect x, you are shifting all three views to the right, which doesn't help. Thirdly, your heading offset is very important, it directly impacts horizontal alignment. Depending on what number you choose, calculations must be made to get the correct settings.

So let me know what exactly you want to achieve, and I can give you some suggestions.
Dear sir
First, thank you very much for your regarding
Please take time to see here
It's interesting and i really want to setup like that

I have try to learn from this topic and follow, seem very difficult for the newbit like me
Could you please take time to edit somethings in my multimon file
Hope can learn more from you
Thank you very much
a1337cookie
Posts: 140
Joined: June 14th, 2021, 2:11 am

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by a1337cookie » August 15th, 2021, 12:30 am

@dragonazu83

In the video, it looks like all they are doing is using the default triple monitor configuration, but on one screen only. If you are trying to copy that, I believe all you need to do is download the basic triple monitor file (link from step 2 of the NPI AA instructions: https://drive.google.com/open?id=1n5bsj ... DSQxw-KuAH). Install it, adjust the FOV in-game to your liking, and that should be it.

If you're interested in configuring it more than that, such as shifting the wheel left, or adjusting the side views to look better, I can help you with that, just let me know.
dragonazu83
Posts: 5
Joined: August 14th, 2021, 5:53 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by dragonazu83 » August 15th, 2021, 6:51 am

a1337cookie wrote:
August 15th, 2021, 12:30 am
@dragonazu83

In the video, it looks like all they are doing is using the default triple monitor configuration, but on one screen only. If you are trying to copy that, I believe all you need to do is download the basic triple monitor file (link from step 2 of the NPI AA instructions: https://drive.google.com/open?id=1n5bsj ... DSQxw-KuAH). Install it, adjust the FOV in-game to your liking, and that should be it.

If you're interested in configuring it more than that, such as shifting the wheel left, or adjusting the side views to look better, I can help you with that, just let me know.
Dear sir
Thank you very much for your suggest
I'll use it & follow your instruction
dragonazu83
Posts: 5
Joined: August 14th, 2021, 5:53 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by dragonazu83 » August 15th, 2021, 5:44 pm

a1337cookie wrote:
August 15th, 2021, 12:30 am
@dragonazu83

In the video, it looks like all they are doing is using the default triple monitor configuration, but on one screen only. If you are trying to copy that, I believe all you need to do is download the basic triple monitor file (link from step 2 of the NPI AA instructions: https://drive.google.com/open?id=1n5bsj ... DSQxw-KuAH). Install it, adjust the FOV in-game to your liking, and that should be it.

If you're interested in configuring it more than that, such as shifting the wheel left, or adjusting the side views to look better, I can help you with that, just let me know.
Dear Sir

Here i show you the result from your support
It's really good for me. Thank you
Image

Now i'm try to setup for the Rear view , which you can see into the red box. View in that monitor seem not real - It's should be opposite
Here is the code :
monitor_config : _nameless.Rearview {
name: Rearview
normalized_x: 0.333333
normalized_y: 0.80000
normalized_width: 0.333333
normalized_height: 0.25
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: -180.000000
pitch_offset: -10.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 6.000000, 0.000000)
horizontal_fov_override: 70.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.250000
frustum_subrect_y: 0.000000
frustum_subrect_width: 0.500000
frustum_subrect_height: 1.000000
render_interior: false
render_exterior: true

Onemore time, Could you pls cross check and advice
Thank you very much for your regarding
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