[WIP]ZAMAP, South Africa map

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STEVEO
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Re: [WIP]ZAMAP, South Africa map

Post by STEVEO » October 8th, 2020, 8:12 pm

:moil: Still lot to do mate! :moil:
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BenganJ
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Re: [WIP]ZAMAP, South Africa map

Post by BenganJ » October 8th, 2020, 8:15 pm

@STEVEO

As if I don't know, I made 16 cities/towns on my two islands, took me
around 4 1/2 months!
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Re: [WIP]ZAMAP, South Africa map

Post by b738pilot » October 9th, 2020, 12:45 am

This looks amazing! I can't wait for Red Sea Map and your map to meet somewhere in Botswana or wherever! :) Either way, I'll be one of the first to download and enjoy your map. Great work man!

Get a discord server, I'll promote traffic from Red Sea over to your Discord. Many of Red Sea's followers are truly excited for African development and will enjoy watching your development.
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STEVEO
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Re: [WIP]ZAMAP, South Africa map

Post by STEVEO » October 9th, 2020, 5:19 am

Will definetly be happy to meet with the red sea. Africa is rising in ETS2 Mate!
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Re: [WIP]ZAMAP, South Africa map

Post by b738pilot » October 9th, 2020, 7:46 am

It sure is! Was so excited when I saw your project. That's just awesome and it's looking great.
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Re: [WIP]ZAMAP, South Africa map

Post by Arayas » October 9th, 2020, 10:29 am

STEVEO wrote:
October 8th, 2020, 3:54 pm
:tommy: :help: I'm struggling with cut planes here
I'm not sure you need a cut plane there, i dont think the level of detail is that high, but....in situation like that you can do one of two things:
1.place one side view cut planes next to each toll with red "wings" towards middle area
2.place one full cut plane in the middle and set "ignore cut planes" for all the materials from the middle.

..and, BTW, type g_minicon 1 in console to enable view parameters, go with free camera on the street like driving a truck, and see if your "dc" jumps 3000. Then you need to optimize.

...and...dont make terrain with "no collision" because in case of an accident the player will fall from the map instead of having a nice accident. Use "no boundaries" instead (all terrain, road and prefabs) to eliminate invisible walls.
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STEVEO
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Re: [WIP]ZAMAP, South Africa map

Post by STEVEO » October 9th, 2020, 8:36 pm

@Arayas
Thanks. I used no collision because of thinking of boundaries that I might experience in game when "no collision" box was not marked. Thanks, from now on got this one. "No Boundary"
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Re: [WIP]ZAMAP, South Africa map

Post by STEVEO » October 13th, 2020, 9:14 pm

This one will definitely CONTAIN a SPECIAL TRANSPORT route. From Mamelsbury

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BenganJ
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Re: [WIP]ZAMAP, South Africa map

Post by BenganJ » October 13th, 2020, 9:16 pm

Wow, good looking stuff! :good2: :victory:
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Re: [WIP]ZAMAP, South Africa map

Post by Tapir » October 13th, 2020, 9:41 pm

I love Special Tranports. :grin: :grin: :grin:

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