Roextended Bugs - report here
- BlackMamba
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- Joined: August 29th, 2020, 2:25 pm
Re: Roextended Bugs - report here
I am not sure if the Bug has been already reported.
RoEx 2.7 Bug at Railroad Crossing.
If so, sorry for double post.
Loaded Maps: RoEx 2.7, RupMap, SR Map
RoEx 2.7 Bug at Railroad Crossing.
If so, sorry for double post.
Loaded Maps: RoEx 2.7, RupMap, SR Map
Last edited by BlackMamba on September 27th, 2020, 9:29 pm, edited 1 time in total.
Re: Roextended Bugs - report here
And what is the bug?
- BlackMamba
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- Joined: August 29th, 2020, 2:25 pm
Re: Roextended Bugs - report here
First Picture The Lights wrong side.
Re: Roextended Bugs - report here
is not in Ukraine territory (is in ROEX but not Ukraine) because is the only one making this kind of problems and i think SCS did something wrong with polish crossings
- BlackMamba
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Re: Roextended Bugs - report here
Is that now a SCS bug that they are in the wrong direction.
Do I understand it right Arayas.
Do I understand it right Arayas.
Re: Roextended Bugs - report here
Sir, I think that's a cross-continental prefab, and they use it in the U.K. but also in continental Europe? (I think?)
Re: Roextended Bugs - report here
yes, any material related to a country (crossings, semaphores) are defined separate way for every country, i supose this is the problemBlackMamba wrote: ↑September 27th, 2020, 9:37 pmIs that now a SCS bug that they are in the wrong direction.
Do I understand it right Arayas.
- BlackMamba
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Re: Roextended Bugs - report here
Ok, Thanks Guys...
Re: Roextended Bugs - report here
i will try to find the problem and if necesary i will include a fixed definition in my map.
- BlackMamba
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- Joined: August 29th, 2020, 2:25 pm
Re: Roextended Bugs - report here
Hi Arayas, i check it in ZMod.
The level_cross is from level_cross_cz, and the lights with barrier are from level_right_anim_pl, level_left_anim_pl.
I think the lights with barrier are only wrong placed.
The level_cross is from level_cross_cz, and the lights with barrier are from level_right_anim_pl, level_left_anim_pl.
I think the lights with barrier are only wrong placed.