Roextended 4.4 [1.52 only]
Re: ROEXTENDED 2.7 [1.38]
Thank you!
Stefan - glad you solved the problem, Bengan can confirm i was away 6 months from proper AA settings just because of a stupid line from a file....so this game is tricky sometimes.
Stefan - glad you solved the problem, Bengan can confirm i was away 6 months from proper AA settings just because of a stupid line from a file....so this game is tricky sometimes.
Re: ROEXTENDED 2.7 [1.38]
Yep, that's correct, it had to do with the Photo Studio within the game.
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- Posts: 81
- Joined: February 27th, 2020, 2:37 pm
Re: ROEXTENDED 2.7 [1.38]
It's just a lot of this, causing big lag and stuttering on a clean profile.
00:03:34.144 : <WARNING> [vis_query] Too many (4178) map items detected - using slow path! Position: 48584.9;23.2488;-40788.1 view_id: 0x200
00:03:34.144 : <WARNING> [vis_query] Too many (4178) map items detected - using slow path! Position: 52674;43.3222;24978.9 view_id: 0x100000
00:03:34.144 : <WARNING> [vis_query] Too many (4178) map items detected - using slow path! Position: 52674;43.3222;24978.9 view_id: 0x200000
00:03:34.144 : <WARNING> [vis_query] Too many (4178) map items detected - using slow path! Position: 52674;43.3222;24978.9 view_id: 0x1
00:03:34.164 : <WARNING> [vis_query] Too many (4210) map items detected - using slow path! Position: 48584.9;23.2488;-40788.1 view_id: 0x10
00:03:34.164 : <WARNING> [vis_query] Too many (4210) map items detected - using slow path! Position: 48584.9;23.2488;-40788.1 view_id: 0x40
00:03:34.144 : <WARNING> [vis_query] Too many (4178) map items detected - using slow path! Position: 48584.9;23.2488;-40788.1 view_id: 0x200
00:03:34.144 : <WARNING> [vis_query] Too many (4178) map items detected - using slow path! Position: 52674;43.3222;24978.9 view_id: 0x100000
00:03:34.144 : <WARNING> [vis_query] Too many (4178) map items detected - using slow path! Position: 52674;43.3222;24978.9 view_id: 0x200000
00:03:34.144 : <WARNING> [vis_query] Too many (4178) map items detected - using slow path! Position: 52674;43.3222;24978.9 view_id: 0x1
00:03:34.164 : <WARNING> [vis_query] Too many (4210) map items detected - using slow path! Position: 48584.9;23.2488;-40788.1 view_id: 0x10
00:03:34.164 : <WARNING> [vis_query] Too many (4210) map items detected - using slow path! Position: 48584.9;23.2488;-40788.1 view_id: 0x40
Re: ROEXTENDED 2.7 [1.38]
Ignore it, its SCS idiocy if you use more than 3 trees and 2 models.
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- Posts: 81
- Joined: February 27th, 2020, 2:37 pm
Re: ROEXTENDED 2.7 [1.38]
The problem is that I can not ignore the stuttering any longer, I've become to be accustomed to the vanilla map and mods that work flawlessly...
Re: ROEXTENDED 2.7 [1.38]
@black-coffee
Does it help to disable the log-writing by adding -nofilelog to Steam Launch Options?
Only enable it when it's needed!
Does it help to disable the log-writing by adding -nofilelog to Steam Launch Options?
Only enable it when it's needed!
Re: ROEXTENDED 2.7 [1.38]
No problem, use vanilla then. If i make a road with nothing on it people will say it's a bad map.black-coffee wrote: ↑August 1st, 2020, 4:16 pmThe problem is that I can not ignore the stuttering any longer, I've become to be accustomed to the vanilla map and mods that work flawlessly...
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- Posts: 81
- Joined: February 27th, 2020, 2:37 pm
Re: ROEXTENDED 2.7 [1.38]
Ok, I was just reporting an issue. It's a good map but Arayas, you also need to take into account the performance issues that may arise. Thanks.
Re: ROEXTENDED 2.7 [1.38]
No, i just say without any bad feel about it.
With today performance issues imposed by SCS you cannot do a proper map. If you have grass, you have "too many instances errors", if you have models, you have "too many items" error.
SCS is mapping by "next to the road" method and this is why we have a DLC in one year. They have in Galati for example 10 roads and 50 cutplanes and this is why we dont have an actual city in Black Sea DLC. There is NO city in that DLC!
There are few roads maded by "make left to hide the road from right" and so on.
Sorry, the performance is good. And this errors who are flooding our log files are the issue with lagging the game itself.
SCS must deal with their shit:
-you choose to power down your game engine because you cannot have proper graphic if you dont use scalling 400%.
-you choose to write in log 2 millions lines with same error about same item? Thats stupid, once is enough, if you really want it.
-you choose to write in log 2 millions lines about water level, just passing next to a water? Lame! Who the f*uck cares about water level?
and so on.
So, maybe Bengan method to disable log is better. You play a map or mod, you dont play a game log.
With today performance issues imposed by SCS you cannot do a proper map. If you have grass, you have "too many instances errors", if you have models, you have "too many items" error.
SCS is mapping by "next to the road" method and this is why we have a DLC in one year. They have in Galati for example 10 roads and 50 cutplanes and this is why we dont have an actual city in Black Sea DLC. There is NO city in that DLC!
There are few roads maded by "make left to hide the road from right" and so on.
Sorry, the performance is good. And this errors who are flooding our log files are the issue with lagging the game itself.
SCS must deal with their shit:
-you choose to power down your game engine because you cannot have proper graphic if you dont use scalling 400%.
-you choose to write in log 2 millions lines with same error about same item? Thats stupid, once is enough, if you really want it.
-you choose to write in log 2 millions lines about water level, just passing next to a water? Lame! Who the f*uck cares about water level?
and so on.
So, maybe Bengan method to disable log is better. You play a map or mod, you dont play a game log.
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- Posts: 81
- Joined: February 27th, 2020, 2:37 pm
Re: ROEXTENDED 2.7 [1.38]
I see you don't want to understand me, I don't care about how many warnings there are in the console, AS LONG as they don't reflect in the game with poor choppy performance, which in this case they do unfortunately. I would never comment if there would just warning without performance issues...
Last edited by black-coffee on August 1st, 2020, 4:55 pm, edited 1 time in total.