World Background Maps

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BenganJ
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Re: World Background Maps

Post by BenganJ » October 6th, 2020, 4:42 pm

================== First post rewrite and reorg! ===================
I have to some extent rewritten the top part of the first post, so now there's common information about the
Ultimate BGs as a header above the mods, thereby leaving the respective BG mods in a clearer condition. I
also did some reorganization of the information and the layout is a bit different. So, what do you say? Does
it look better now and will it work in an easier way? Please, I want your comments!
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CS-TMT
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Re: World Background Maps

Post by CS-TMT » October 17th, 2020, 1:29 am

Hello!
I have it exactly as in Wombats latest video but the game still quits when trying to access the map anywhere.tried two map backgrounds (SCS style with wider lines and the thinner one). As said, I have it exactly as it is in the video mentioned above, which means I have the crash fix as well, ABOVE the map background.
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BenganJ
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Re: World Background Maps

Post by BenganJ » October 17th, 2020, 1:49 am

@CS-TMT

Well, sad to hear that you have that problem, but as you are the only one so far,
I have to ask you to post your game log.
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Tapir
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Re: World Background Maps

Post by Tapir » October 17th, 2020, 2:27 am

Well, I have no problems with that. I really think it`s a another problem.

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BenganJ
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Re: World Background Maps

Post by BenganJ » October 17th, 2020, 2:33 am

@Tapir

So do I! Load order might be wrong, as my BGs ought to be placed at
the very top of the Mod Manager, with only the crash fix or Navigator
color mods on top of it! Most people watching Wombat's combo videos
places all their other mods above his.
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Re: World Background Maps

Post by CS-TMT » October 17th, 2020, 8:05 pm

BenganJ wrote:
October 17th, 2020, 2:33 am
@Tapir

So do I! Load order might be wrong, as my BGs ought to be placed at
the very top of the Mod Manager, with only the crash fix or Navigator
color mods on top of it!
My bad!! I thought it should be placed on top of map mods!! In fact, in ETS2 1.36 (my first version of ETS2) and in 1.37 I had it on top of map mods (Wombat's combos) and not on top of the whole list and all worked (maybe by luck :blush2: )
BenganJ wrote:
October 17th, 2020, 2:33 am
Most people watching Wombat's combo videos
places all their other mods above his.
I used to do this in 1.36 and 1.37 as I thought it should be the case, but never had problems :grin: anyway, I just tried again with the background mod and the fix on top of the whole mod list and still no luck.
I will try and remove all other mods and see how it goes, then try to install one by one.
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Re: World Background Maps

Post by BenganJ » October 17th, 2020, 8:13 pm

@CS-TMT

No problem, Wombat even made a video specifically to remedy the lack of info in his regular combo videos
Here's the link to how mods are to be loaded in a profile. ENJOY!
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ArTrailFanRaf214
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Re: World Background Maps

Post by ArTrailFanRaf214 » October 26th, 2020, 10:37 am

Thank you for the video, helped me a lot in managing my load order because i have lots of mods apart from maps and didn't knew their correct load order but this video helped me.
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BenganJ
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Re: World Background Maps

Post by BenganJ » October 26th, 2020, 11:17 am

@ArTrailFanRaf214

It's all Wombats work, I just linked to it, but that's
the load order I've used for ages and it works very
well! ENJOY!
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Re: World Background Maps

Post by BenganJ » November 14th, 2020, 11:35 am

====================== Folks! ======================

In at least ATS v1.39 SCS has changed flags in map_data.sii which has as effect,
that viewpoints are NOT displayed if you use my ATS Universal BGs. As a temporary
fix for that you can DL this small fix and place it RIGHT ABOVE my BG in the profile
and the viewpoints will be back. Later I will update ALL my BGs to include the fix!


https://drive.google.com/file/d/1UGg36v ... sp=sharing
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