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Arayas
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Arayas » June 5th, 2019, 11:27 pm

Converting it's the same, no problem there, but some of the dds (from loading screens to map editor background and atlases) are f'ed up.
Some models are plain broken. Some of the spawned parked vehicles are invisible and crashing the game. Tones of obsolete definitions atributes needs to be manually removed.
What was great in great 1.34 big update now it's ....meah. Certainly we need more often updates to erase previous updates. We have DX11 who does...something, we lost NPI settings. Great.
Personal opinion: big map combo's are history most of the time. Big maps are one version behind most of the time and other ones probably lost or "fixed". Voice GPS it's gonna became anoying pretty fast. I have seen this movie before regarding another game improved to the point of no editing possible. Now it's just a minitransactions online milking cow. I am REALY pissed.
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Tapir
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Tapir » June 5th, 2019, 11:28 pm

PS: have ets2 1.35 (testing) with dx11 and I think Nvidea profile inspector works. :o

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BenganJ
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by BenganJ » June 5th, 2019, 11:33 pm

@Arayas

Yep, the Voice Nav will be fun for 5 minutes, then .......!

@Tapir

No mate, it does NOT work, I can assure you. Prove it to me mate! 8-) :!: :!: :!: :!: :!:
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Tapir » June 5th, 2019, 11:35 pm

1.proof: without MLAA in the game I see fine cabels and game is set to 100%: sight is very good also.

EdiT: I use 1.35 public beta.

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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by BenganJ » June 5th, 2019, 11:42 pm

Give me a video to show it, it shouldn't be possible! The compatibility bits are
for DX9 and the one for DX11 is only for very few games. For DX11 the only thing
right now is for SCS to implement a decent AA, MLAA ís NOT the one! And I've
already tested NPI with DX11 in every possible combination, it does NOT work.
If it works for you, you probably still run the game in DX9.
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Arayas » June 5th, 2019, 11:51 pm

I received confirmation for an update from Veritas(trailers). This is capital, motif for crash. i already have the FLD pack for 1.35. Few more things to go.
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Tapir » June 6th, 2019, 2:55 am

WITH DX11 in config and started in steam with DX 11.

https://www.youtube.com/watch?v=MwVpn50pdxk

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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by BenganJ » June 6th, 2019, 3:16 am

@Tapir

I'm sorry, but look once more on your video, expecially on all vertical and horizontal
objects, like lampposts e.g., they flicker enormously, so the conclusion is that you
have definitely NO antialiasing in that video. If you would like to use DX11, please
set Scaling as high as you can on your computer setup and at least for the show,
activate MLAA too. Right now, that's the best you can get! Also, further discussion
about this, please move to the NPI topic here instead, as it has nothing to do with
RoEx!
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by BenganJ » June 6th, 2019, 11:14 pm

@Arayas

I am usually not doing requests, but I got an idea from the TV News here in Sweden today!
On your future expansion of Ukraine to the east, could you please include Poltava there?
That is the place for Sweden's Great Period's end, when we lost the Battle of Poltava. As I
hate wars, that would be a good remembering, I think! You can read about it here:
https://en.wikipedia.org/wiki/Battle_of_Poltava
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Arayas » June 8th, 2019, 9:52 pm

Poltava will be in the map. I will place a swedish village there just to turn the history upside down. :D
A day lost in overlays for the map :roll: New added overlays for borders.
ets2_20190608_214149_00.jpg
ets2_20190608_214126_00.jpg
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