RC YKSRSK-Middle East

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coring
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Re: (WIP) RC YKSRSK-Middle East

Post by coring » September 18th, 2019, 10:53 am

Excellent work, the RC is very realistic and beautiful, hard to tell this is still WIP. I especially liked the alpine section near the Turkish border. I thought I was in Austria :D.
No problems driving up to Turkey. It's also very nice that Turkey is now 1 file.
The houses around here could use some more detailing, e.g. fences/cars/road.
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Grimes Late Autumn/Mild Winter + Nexgen Base.
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Arayas
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Re: (WIP) RC YKSRSK-Middle East

Post by Arayas » September 18th, 2019, 11:08 am

Sorry, they dont. In front of them is sunflowers witch covers the view. If you are playing with low detailed vegetation you should except some ugly views, you will have green or brown carpets instead of vegetation.
sdfdw.jpg
Despite the bad resolution screenshot taken from Clear F1 video you may also see the difference of the landscape(hear this Bengan?), how you screw your game with the use of some graphic mods who are horrible.
Alpine area is there in real life.
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Re: (WIP) RC YKSRSK-Middle East

Post by BenganJ » September 18th, 2019, 12:02 pm

@Arayas

Thank you again my friend! :D I have actually done some changes, not regarding
graphic mods, except changed back from LATE AUTUMN/MILD WINTER by Grimes
to NEW SUMMER by Grimes, also raised the brightness in game and lowered the
sharpening effect in my ReShade shader. Well, then it turned out to be TOO bright,
so I will settle with a brightness level somewhere between what I had and what I
changed to. :D
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Re: (WIP) RC YKSRSK-Middle East

Post by Arayas » September 18th, 2019, 12:21 pm

Bengan, i'm just teasing you, dont take it personal even your graphic from that video was scary :D

Try vanilla, it has good graphic. And for others, if you like 850mb sky texture, dont complain about ANY map optimization. Maps are made with vanilla redendering textures. You want more, accept the costs.
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Re: (WIP) RC YKSRSK-Middle East

Post by BenganJ » September 18th, 2019, 12:26 pm

I know you're teasing, but as I said before, I had seen some of what you "complained" about
myself, so you actually triggered me to adjust some settings! Tease ON mate! :lol: :lol: :lol:
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Re: (WIP) RC YKSRSK-Middle East

Post by Dogbert » September 18th, 2019, 4:01 pm

I real like Naruralux, Arayas. Game runs fine here with all my mods installed buddy.

Much prefer it with Next Gen base & trees added, than vanilla.
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Re: (WIP) RC YKSRSK-Middle East

Post by Stilgar » September 18th, 2019, 7:17 pm

just for info - project next gen 1.8 will be released end of month
Company: Universal Transports -- Headquarter : Hamburg
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coring
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Re: (WIP) RC YKSRSK-Middle East

Post by coring » September 19th, 2019, 5:13 am

@Arayas
No no, not complaining at all, instead I found out that the flowers are dead in the winter, hence the brown,
but in the new summer mod they are very much alive and perfectly cover those fields :D.
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Re: (WIP) RC YKSRSK-Middle East

Post by Arayas » September 19th, 2019, 9:44 am

well, any mapper will use vegetation for a purpose, not only for design.
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Re: (WIP) RC YKSRSK-Middle East

Post by Venijamin » October 19th, 2019, 11:52 pm

Hello.
Game crashing on this border going from Jerusalem to Lattakia:
;[19/10/2019 21:49] (sec+0029+0020);116550;10.245;81015.1;-0.725962;-0.218166
https://i.postimg.cc/cdjQ8kK4/ets2-2019 ... 103-00.png
My game.log:
Last edited by Venijamin on October 20th, 2019, 12:14 am, edited 2 times in total.
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