[REL] Maghreb Map 0.3.3 [1.48]

User avatar
Msg97
Modder
Posts: 109
Joined: May 23rd, 2019, 4:40 pm

Re: Morocco Map TSM ADDON (WIP)

Post by Msg97 » May 28th, 2019, 2:56 pm

Arayas wrote:
May 26th, 2019, 10:30 am
The steps are edit board->save board under custom name->Back button->don't close template editor window->load saved board from the right menu option for that template->save template. This is when your template is saved.
Move board .sii file in boards, move template.sii file in templates. Edit template definition to use the board you just did. By default is not doing that.
Now......
Keep your signage work in one place (project)

STEP 1
Press 5 then E to place new sign. Click on "add new project", in the new window choose whatever fonts or templates and so on. Save.
mar1.jpg
mar2.jpg
Close editor
Go in base/def/sign/project and you will find there morocco.sii . That's your project file. It has in it the things you saved and probably don't need. But this way you obtain the unique number of the project "sign_editor_project : _nameless.290.29ec.1ca0", very important for conflicts.
--------------------------------------------------------------------------------------------------------
SiiNunit
{
sign_editor_project : _nameless.290.29ec.1ca0 {
name: morocco
fonts: 1
fonts[0]: "/font/sign/swe.font"
colors: 2
colors[0]: 0
colors[1]: 16777215
city_name_upper: false
atlas_paths: 1
atlas_paths[0]: "/def/sign/atlas/yellow_broken_dk.sii"
frame_paths: 1
frame_paths[0]: "/def/sign/frame/yellow_rounded_dk.sii"
sign_template_names: 2
sign_template_names[0]: "sign_templ.ara21"
sign_template_names[1]: "sign_templ.balt_178"
quick_texts: 1
quick_texts[0]: morocco
}

}
-----------------------------------------------------------------------------------------------
Edit this according to your work. For example for atlas if you add 3 images
atlas_paths: 3 (zero is counted!)
atlas_paths[0]: "/def/sign/atlas/image1.sii"
atlas_paths[1]: "/def/sign/atlas/image2.sii"
atlas_paths[2]: "/def/sign/atlas/image3.sii"

Same for templates, frames or custom text (supported by the game not arabic)

STEP 2
Create the path from project definition /def/sign/atlas/image1.sii
COPY from original game from the exact path a definition for image1 and look for size (512x512 or 512x256 and so on), for example image1
-----------------------------------------------------
SiiNunit
{
image_atlas : atlas.image1
{
atlas_name: "image1"
material_path: "/material/sign/atlas/image1.mat"

# names
images_names: 1
images_names[0]: "image1"

# left right bottom top
images_coords: 1
images_coords[0]: (0, 512, 256, 0) [512- width, 256 - hight]
}
}
--------------------------------------------------------------------------
Now go to /material/sign/atlas/ and create image1.mat to point to image1.tobj to point to image1.dds
--------------------------------------------------
material : "ui"
{
texture : "image1.tobj"
texture_name : "texture"
}
--------------------------------------------------
DDS should be in this case exactly like in your sii file 512x256
Now, you have your image in the editor under your project.
Thank tou very much, but the problem with small signs is that even after i edit the board as i want i save as a board.sii i press back but i can't choose my template bcs i can only find the original template in the template section
Image like this sign for example
User avatar
Msg97
Modder
Posts: 109
Joined: May 23rd, 2019, 4:40 pm

Re: Morocco Map TSM ADDON (WIP)

Post by Msg97 » July 19th, 2019, 4:36 am

Now Maghreb Map has it on Ai bus traffic pack by Skleroza and skins done by my staff team
-Select Supreme :
Image
-ST Said Sarl :
Image
-CTM :
Image
-Najem Chamal :
Image
-Aklim Travel :
Image
User avatar
Msg97
Modder
Posts: 109
Joined: May 23rd, 2019, 4:40 pm

Re: [WIP] Maghreb Map ( Mamap )

Post by Msg97 » July 27th, 2019, 3:56 am

Some of Morocco Road signs :
Image
Image
Image
Image
Image
Last edited by Msg97 on August 22nd, 2019, 8:23 pm, edited 1 time in total.
id777
Posts: 153
Joined: December 15th, 2018, 2:53 pm

Re: [WIP] Maghreb Map ( Mamap )

Post by id777 » July 30th, 2019, 1:50 am

good :D
User avatar
Tapir
VIP
Posts: 4175
Joined: December 15th, 2018, 3:07 pm
Location: Stratford, UK

Re: [WIP] Maghreb Map ( Mamap )

Post by Tapir » July 30th, 2019, 1:53 am

Very fine ;) ;)

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
User avatar
Msg97
Modder
Posts: 109
Joined: May 23rd, 2019, 4:40 pm

Re: [WIP] Maghreb Map ( Mamap )

Post by Msg97 » August 8th, 2019, 8:48 pm

Maghreb Map Discord : https://discord.gg/gnXkTkV
Last edited by Msg97 on August 22nd, 2019, 8:24 pm, edited 2 times in total.
User avatar
Arayas
Site Admin
Posts: 7384
Joined: December 15th, 2018, 3:25 am
Location: Romania
Contact:

Re: [WIP] Maghreb Map ( Mamap )

Post by Arayas » August 8th, 2019, 8:51 pm

Looks great. You changed textures from Zaregon mod?
ImageImage Image
support@roextended.ro
www.roextended.ro
User avatar
Msg97
Modder
Posts: 109
Joined: May 23rd, 2019, 4:40 pm

Re: [WIP] Maghreb Map ( Mamap )

Post by Msg97 » August 8th, 2019, 8:54 pm

no this is from my own team, first ones are by zaregon
User avatar
Msg97
Modder
Posts: 109
Joined: May 23rd, 2019, 4:40 pm

Re: [WIP] Maghreb Map ( Mamap )

Post by Msg97 » August 21st, 2019, 11:07 pm

the map will be no longer an exclusive TSM, it will be compatible with vanilla map
Last edited by Msg97 on August 22nd, 2019, 2:41 am, edited 1 time in total.
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [WIP] Maghreb Map ( Mamap )

Post by BenganJ » August 21st, 2019, 11:36 pm

Okay, can you please elaborate a bit on that? Any specific reason
that you can reveal? Are you and the team going to continue work
on this area or what?
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
Post Reply