World Background Maps

User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: TSM Background Map

Post by BenganJ » January 12th, 2019, 4:46 pm

Thank you dOOmERdaZe! Much appreciated! :D
I'm a curious one. Why can't I use this for Promods too? :?:
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
dOOmERdaZe
PPM
Posts: 147
Joined: December 16th, 2018, 3:08 am

Re: TSM Background Map

Post by dOOmERdaZe » January 12th, 2019, 6:27 pm

BenganJ wrote:
January 12th, 2019, 4:46 pm
Thank you dOOmERdaZe! Much appreciated! :D
I'm a curious one. Why can't I use this for Promods too? :?:


Your welcome, You can but you will see places that need fixing on the background
using Big Global edition of maps, But I am working on the same
BG but will be for promods with fixed areas such as Iceland
above areas like Aberdeen and to left of that area
as well, it does work with the promods loaded.

Thanks
dOOmERdaZe
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: TSM Background Map

Post by BenganJ » January 12th, 2019, 6:36 pm

Question. Shouldn't it just be some different parameters in map_data.sii for Promods
compared to TSM?
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
bogdac
PPM
Posts: 695
Joined: December 15th, 2018, 12:26 pm
Location: West Sussex England

Re: TSM Background Map

Post by bogdac » January 12th, 2019, 6:41 pm

dOOmERdaZe Loading screens are nice too. I think they will send my blood pressure levels through the roof though! :D :D :D
dOOmERdaZe
PPM
Posts: 147
Joined: December 16th, 2018, 3:08 am

Re: TSM Background Map

Post by dOOmERdaZe » January 12th, 2019, 7:00 pm

bogdac wrote:
January 12th, 2019, 6:41 pm
dOOmERdaZe Loading screens are nice too. I think they will send my blood pressure levels through the roof though! :D :D :D

That's not good.... there r 20 loading screens in each mod be careful. :)
glad you like em

thanks
dOOmERdaZe
PPM
Posts: 147
Joined: December 16th, 2018, 3:08 am

Re: TSM Background Map

Post by dOOmERdaZe » January 12th, 2019, 7:15 pm

BenganJ wrote:
January 12th, 2019, 6:36 pm
Question. Shouldn't it just be some different parameters in map_data.sii for Promods
compared to TSM?
it is different settings for Promods I do believe.
but have done with both mine with background
and without BG based upon the Promods version
from Arayas but BG is still out of alignment.

its does align with Arayas mod and mine no problem
just hard time with Promods. I had asked him he
suggested could be BG cause zoom will not fix the
alignment far as I know. but you can try. :)
User avatar
Arayas
Site Admin
Posts: 7384
Joined: December 15th, 2018, 3:25 am
Location: Romania
Contact:

Re: TSM Background Map

Post by Arayas » January 12th, 2019, 8:57 pm

I assume Promods have their own Doomerdaze mod but with vanilla background pictures in different scale. I did Superzoom based on vanilla game and is going crazy when you use Promods. I had to make another aligned with their background.
They shifted the editor background too so i am very curious what hapened when i'm gonna use vanilla scale with vanilla backround. Will we discover that Promods cities arein their place? I dont know.
ImageImage Image
support@roextended.ro
www.roextended.ro
dOOmERdaZe
PPM
Posts: 147
Joined: December 16th, 2018, 3:08 am

Re: TSM Background Map

Post by dOOmERdaZe » January 12th, 2019, 9:22 pm

Arayas wrote:
January 12th, 2019, 8:57 pm
I assume Promods have their own Doomerdaze mod but with vanilla background pictures in different scale. I did Superzoom based on vanilla game and is going crazy when you use Promods. I had to make another aligned with their background.
They shifted the editor background too so i am very curious what hapened when i'm gonna use vanilla scale with vanilla backround. Will we discover that Promods cities arein their place? I dont know.
Thanks Arayas cause I do not think its background per say, so do not know what it is maybe that's why
I have hard time with it, but I will make it work at least with what we have as far as maps go.
ya promods is not in place I'm guessing. I don't know. BG ok though? Hope you like it.
can it be fixed? :)
Dawid2849
PPM
Posts: 101
Joined: December 15th, 2018, 10:53 am
Location: Biłgoraj, Poland
Contact:

Re: TSM Background Map

Post by Dawid2849 » January 12th, 2019, 9:25 pm

Thank you very much for update!
User avatar
Arayas
Site Admin
Posts: 7384
Joined: December 15th, 2018, 3:25 am
Location: Romania
Contact:

Re: TSM Background Map

Post by Arayas » January 12th, 2019, 10:05 pm

dOOmERdaZe wrote:
January 12th, 2019, 9:22 pm
Hope you like it.
can it be fixed? :)
I'm sure i'm gonna like it! :D
But for now i dont have any Promods or RusMap on my PC, i'll wait for updated ones, probably in march. Joking! :lol: He, he, april.
ImageImage Image
support@roextended.ro
www.roextended.ro
Post Reply